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Destinies: Witchwood
Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
Destinies: Witchwood is a new expansion for Destinies that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures.
Brazil: Imperial
Take on the role of one of the great monarchs of the past, and show your valor! You will arrive in a vast and rich territory, but the road to the prosperity is filled with challenges.
Unmatched: Redemption Row
Marvels most tortured heroes… step into Redemption Row.
A battle between unlikely heroes Moon Knight, Ghost Rider and Luke Cage has broken out on the Raft! Duel it out with these brilliant Marvel characters as you seek the ultimate prize…redemption. Pack punches on titanium, rain hellfire and bring multiple identities in a fight to the bitter end.
World Of Warcraft: Wrath of the Lich King - A Pandemic System Board Game
In this epic adventure from the World of Warcraft® universe, players will journey to the frozen continent of Northrend to face the armies of the Lich King. This Pandemic System game showcases familiar mechanics and gameplay, now tweaked to embrace the setting of the Wrath of the Lich King.
Oathsworn: Into the Deepwood
Standee Base Game Kickstarter Edition
Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity\'s survival against unnatural horrors and the Deepwood itself.
Edge of the Earth Campaign Expansion - Arkham Horror: The Card Game
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part?
Unfathomable
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination.