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The Scarlet Keys Investigator Expansion - Arkham Horror: The Card Game
The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.
The Circle Undone Expansion - Arkham Horror: The Card Game
The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…
The Lair of Dagon - Arkham Horror: The Card Game
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
A Light in the Fog - Arkham Horror: The Card Game
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
The Labyrinths of Lunacy - Arkham Horror: The Card Game
Think of this as a test of the human will...
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
The Scarlet Keys Investigator Expansion - Arkham Horror: The Card Game
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
Wingspan - Neoprene Playmat
Wingspan playmat, compatible with base game and Europe expansion (not double sided, not compatible with Oceania expansion)
Tiny Epic Galaxies Game Mat
Tiny Epic Galaxies Game Mat
Enjoy this 24″ x 14″ slip-resistant neoprene gaming mat to give your intergalactic conquest a smooth feel. It features the Activation Bay, Planet spots and is great to roll dice on. Look out for the Achievement list also!
Marvel Champions: Ant-Man Game Mat
Take advantage of a game mat that\'s perfect for organising your play space and protecting your cards. Offers a 24" x 12" play area with plenty of room for your identity, upgrades, assets, and deck, even as Ant-Man himself grows and shrinks.
Arkham Horror LCG Storage Box
Storage Box compatible with Arkham Horror LCG and other card games
Wooden storage box, it can hold up to 1300 sleeved cards. Includes 20 adjustable dividers, and a compartment for tokens or dice.
Measures: 295 x286 mm
Machina Arcana: Game Mats
Game mats are designed to be modular, allowing you to use only the pieces you need. If you use all the mats, they will neatly create a perfect 130 x 85cm rectangle (approx. 5\' x 3\'), with the Location and Story Mats centered on one side and the Player Mats placed around them. However, there\'s nothing to keep you from using them in other orientations and layouts to match your play style!
The Path to Carcosa Investigator Expansion - Arkham Horror: The Card Game
Imprisoned in an imaginary city among the stars, the Lord of Carcosa works to spread madness and misery among the unwitting. However, there are those who would sacrifice their very sanity to close the pathways to this nightmarish realm. This expansion features siz investigators and contains all of the player cards and customization options originally featured in "The Path to Carcosa cycle".
Carnevale of Horrors Scenario Pack - Arkham Horror: The Card Game
While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city and something terrible rises from the lagoon! This is a standalone scenario for Arkham Horror: The Card Game that can be integrated into a campaign
The Dunwich Legacy Campaign Expansion - Arkham Horror: The Card Game
In The Dunwich Legacy Campaign Expansion, one to four investigators take up the search for three missing professors, launching an eight-scenario campaign that takes them from the notorious Clover Club and prestigious Miskatonic University all the way to the decrepit and treacherous town of Dunwich. This expansion includes all of the scenario content originally featured in The Dunwich Legacy cycle, now repackaged in one box.
Machinations Through Time - Arkham Horror: The Card Game
The city of Arkham is caught in a dark plot that spans across decades! From the quiet days of Arkham’s past to the bustling days of its future, you and your fellow investigators will chase the culprits of this chronological caper before they undo sixty years of important scientific discoveries. Will you find and rescue the missing scientists from their captivity in the twisted realm of Tindalos? Or will your travels through time cause unintended consequences for the past, present, and future
Dune Game Mat
Conquer Arrakis with this deluxe collector\'s game mat (36\' x 24\') for Dune, A Game of Conquest, Diplomacy & Betrayal. Scaled up 135% for maximum visibility, the Dune Game Mat is accompanied by Sandworm, Storm and Family Atomics special edition miniatures.
Return to the Circle Undone - Arkham Horror: The Card Game
The reading is not yet complete. Dark machinations once again enshroud the Silver Twilight Lodge and, as the cards spin a new story, you find that you are the key to unlocking its secrets! Reopen the chapter in this upgrade expansion for the entire Circle Undone campaign, with new scenario cards and encounter sets to increase the difficulty and change up your experience.
Curse of the Rougarou - Arkham Horror: The Card Game
A series of savage killings prompt a bone-chilling hunt through New Orleans and the bayous of southern Louisiana in this standalone scenario for Arkham Horror: The Card Game!
War of the Outer Gods - Arkham Horror: The Card Game
Arkham is caught in the midst of a world-shattering conflict between three rival cults raging across all of North America! In this standalone scenario, can you and your fellow investigators survive this war or will our world be torn asunder
Edge of the Earth Campaign Expansion - Arkham Horror: The Card Game
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part?
The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
"Take your first steps in a twisting, time-jumping tale in this deluxe expansion for Arkham Horror: The Card Game! An aura of decrepitude and decay hangs over the city of Innsmouth like the ocean fog, while its shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Discover its secrets with five new investigators and a host of never-before-seen mechanics!"
Return to the Forgotten Age - Arkham Horror: The Card Game
"Though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they seem… revisit the acclaimed Forgotten Age cycle with new dangers and objectives that will change what you thought you knew! Comes in a handy storage box with a full assortment of card dividers."
The Blob that Ate Everything - Arkham Horror: The Card Game
"Something out of this world is coming to Arkham! This standalone adventure, which first premiered at Gen Con 2019, sees players dealing with an otherworldly menace that grows and devours everything in its path."