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The Scarlet Keys Investigator Expansion - Arkham Horror: The Card Game
In The Clutches of Chaos - Arkham Horror: The Card Game
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.
For the Greater Good - Arkham Horror: The Card Game
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.
The Wages of Sin - Arkham Horror: The Card Game
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.
The Circle Undone Expansion - Arkham Horror: The Card Game
The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…
The Lair of Dagon - Arkham Horror: The Card Game
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
A Light in the Fog - Arkham Horror: The Card Game
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
The Labyrinths of Lunacy - Arkham Horror: The Card Game
Think of this as a test of the human will...
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
The Scarlet Keys Investigator Expansion - Arkham Horror: The Card Game
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
Box Insert for 7 Wonder Duel (Base + Agora + Pantheon)
Wooden insert compatible with 7 Wonder Duel (Base game + Agora exp. + Pantheon exp.). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Food Chain Magnate
Wooden insert compatible with Food Chain Magnate (only base game). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for The Red Cathedral
Wooden insert compatible with The Red Cathedral. Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Pipeline (Base + Expansion)
Wooden insert compatible with Pipeline (Base + Emerging Markets). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Paleo (Base + Expansion)
Wooden insert compatible with Paleo (Base + A New Beginning). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Lost Ruins of Arnak (Base + Expansion)
Wooden insert compatible with Lost Ruins of Arnak (Base + Expedition Leaders). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Golem
Wooden insert compatible with Golem. Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Gloomhaven: Jaws of the Lion
Wooden insert compatible with Gloomhaven: Jaws of the Lion. Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Five Tribes (Base + Expansions)
Wooden insert compatible with Five Tribes (Base + The Artisans of Naqala + Whims of the Sultan). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Chocolate Factory
Wooden insert compatible with Chocolate Factory. Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Everdell (Base + Expansions)
Wooden insert compatible with Everdell (Base game, Pearlbrook, Spirecrest and Bellfire; regular or collector\'s editions). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Cascadia
Wooden insert compatible with Cascadia. Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Café
Wooden insert compatible with Café. Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.
Box Insert for Brass (Lancashire or Birmingham)
Wooden insert compatible with Brass (Lancashire or Birmingham). Holds sleeved cards. Individual trays, so you can use them to have easy access to cards and components during the game while keeping everything organized.