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Tiny Epic Dungeons: Stories
The Stories expansion introduces a new Story Mode that has Heroes completing Side Quests and adventuring deeper into the dungeon, descending Multiple Floors and eventually fighting multiple Dungeons Bosses at once!
The Search for Planet X
At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.
Patchwork
Build the most aesthetic (and highest-scoring) patchwork quilt in this clever two-player game! The fewer holes that you leave in your quilt, the better, but more complicated patches are worth more points.
Citadels
Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.
Nautilus Upgrades Expansion Pack 1 - Nemo's War 2nd Edition
The Nautilus Upgrades Expansion Pack presents 12 new Nautilus Upgrade cards including the Clockwork Cipher, the Adventurer’s League, Nemo’s Manifesto, Prize Crew Quarters, and more! Sail aboard the Nautilus as you have never sailed with her before.
Bold and Caring Expansion Pack 2 - Nemo's War 2nd Edition
The second expansion pack for Nemo\'s War: Bold and Caring, features two new motives for Captain Nemo: Adventure and Humanist! As experienced players know, each motive is like playing a different game!
Dramatis Personae Expansion Pack 3 - Nemo's War 2nd Edition
The third expansion pack, Dramatis Personae, provides your game with a neat stack of ten additional cards: nine new Adventure cards and one intriguing new Finale card.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.