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Transmissions
Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected, flowing pipes while gathering birds and butterflies to score even more points
Tiny Epic Pirates: Player Mat Sets (Pack of 4)
Tiny Epic Pirates Player Mat Sets (Pack of 4)
Sovereign Skies: Expansions Box
"Cosmic Calamity" and "Tides of Triumph", expansions for the strategy game Sovereign Skies, each add 18 cards to the base game and allow players to dive deeper into the beautiful Abyssi Cluster and the events that have riddled its history.
Sovereign Skies
On the edge of space, the powerful houses of Old-Earth have finally discovered an abundant source of Atlum energy in the Abyssi cluster, a system of six alien planets striving to maintain peace.
O Zoo le Mio
All players are zoo directors and try to attract the most visitors to their zoos. Success comes to the player who creates the largest attractions.
Art Society
Art Society is a brand new art collection game with easy to learn rules for 2 to 4 players! The game is coming to retail in November.
In Art Society, you are an art connoisseur trying to impress your peers by putting together the most fashionable art collection of them all!
Tiny Epic Pirates
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!
Tiny Epic Dungeons: Stories
The Stories expansion introduces a new Story Mode that has Heroes completing Side Quests and adventuring deeper into the dungeon, descending Multiple Floors and eventually fighting multiple Dungeons Bosses at once!
Tiny Epic Dungeons
In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero.