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Archeos Society
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble. On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition.
Unlock! Escape Adventures
Bring the excitement of an escape room to your tabletop with three scenarios that pit you against the clock to find a way out by solving clues and puzzles! Includes three cases and a tutorial.
Wilmot's Warehouse
In Wilmot\'s Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.
Draw product tiles from the stack, discuss what they look like, and place them somewhere you\'ll remember. After you place each tile, you flip it over and can\'t look at it again until the end of the game, so your team has to remember where you\'ve placed previous tiles as you decide where to place new ones.
The Hunger
The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak.
Jamaica (2nd Edition)
In February 1678, after a long career of piracy, Henry Morgan cleverly managed to get himself named Governor of Jamaica, charged with driving out pirates and buccaneers! Rather than doing that, he invited all his former “associates” and brothers-in-arms to settle there, where they were able to finally enjoy the fruits of their activities with total impunity.
All aboard!