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Winifred Habbamock Investigator Starter Deck - Arkham Horror: The Card Game
Edge of the Earth Investigators Expansion - Arkham Horror: The Card Game
Shattered Aeons - Arkham Horror: The Card Game
Face your final test to put right your mistakes in the final Mythos Pack of the Forgotten Age cycle!
The Depths of Yoth - Arkham Horror: The Card Game
"In the fifth Mythos Pack of the Forgotten Age cycle, your investigatores are trapped deep below the earth and the only way out is down! But what monsters have grown in these dark caverns?"
City of Archives - Arkham Horror: The Card Game
"In the fourth Mythos Pack of the Forgotten Age cycle, your team of investigators delve deep into a series of caverns that hide a strange new world! How much can you trust its strange denizens even as you risk morphing into one of them?"
Heart of the Elders - Arkham Horror: The Card Game
"In the third Mythos Pack of the Forgotten Age cycle, you must return to some of the darkest corners of the Earth to undo a terrible mistake! Can you overcome starvation, poison and a strangely hostile rainforest?"
The Boundary Beyond - Arkham Horror: The Card Game
"In the second Mythos Pack of the Forgotten Age cycle, you are driven to Mexico City to find answers about an enigmatic relic and those who pursue it. But as the city starts to shift around you and time itself destabilises, will you be able to restore the proper timeline before the city is overrun by its own past?"
Threads of Fate - Arkham Horror: The Card Game
"The first Mythos Pack in the Forgotten Age cycle sees your recovery of a mysterious artifact prompt your world to erupt into chaos! This new scenario throws you into the investigation like never before with three separate Act decks that are each in play simultaneously.
The Forgotten Age Expansion - Arkham Horror: The Card Game
"The third deluxe expansion for Arkham Horror: The Card Game sees your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, which can be played as standalone adventures or as the beginning of a new campaign. Introduces five new investigators as well as 64 player cards and 87 encounter cards, including an all-new exploration deck that presents new challenges for you to overcome."
Dim Carcosa - Arkham Horror: The Card Game
The sixth and final Mythos Pack in the Path to Carcosa cycle brings the campaign to its horrifying conclusion as you travel beyond the cosmos to a place beyond all imagining!
Echoes of the Past - Arkham Horror: The Card Game
The first Mythos Pack in the Path to Carcosa cycle continues the campaign that started in the second deluxe expansion as players delve deeper into the sinister forces behind The King in Yellow.
The Path to Carcosa Expansion - Arkham Horror: The Card Game
"The second deluxe expansion for Arkham Horror: The Card Game kicks off a new campaign as madness follows a new theatre production where all is not as it seems. Introduces six new investigators, 62 player cards, new scenarios and encounter cards."
Undimensioned and Unseen - Arkham Horror: The Card Game
The fourth Mythos Pack in the Dunwich Legacy cycle continues the campaign that started in the Dunwich Legacy deluxe box as players desperately seek the knowledge necessary to defeat seemingly invulnerable abominations!
The Essex County Express - Arkham Horror: The Card Game
The second Mythos Pack in the Dunwich Legacy cycle continues the campaign that started in the Dunwich Legacy deluxe box as players embark on a nightmarish ride on a train plagued by horrors!
The Dunwich Legacy Expansion- Arkham Horror: The Card Game
"Mysterious disappearances launch players into a campaign that leads to Miskatonic University, the notorious Clover Club and beyond in this first deluxe expansion for Arkham Horror: The Card Game! Includes five new investigators, 59 new player cards and two scenarios to continue your story."
Arkham Horror: The Card Game - Revised Core Set
The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…
Return to the Path to Carcosa - Arkham Horror: The Card Game
The show must go on! The King in Yellow has gained a new legion of followers and you\'ll have to re-examine everything you thought you\'d uncovered about the game\'s second cycle to find the truth behind it all.
Return to the Dunwich Legacy - Arkham Horror: The Card Game
"Reopen your old cases and relive the first full-length campaign for Arkham Horror: The Card Game with new twists that shake up what you thought you knew, along with a premium box and divider cards!"
Return to the Night of the Zealot - Arkham Horror: The Card Game
You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.
Winifred Habbamock Investigator Starter Deck - Arkham Horror: The Card Game
Throw caution to the wind and commit recklessly to skill tests without fear.
Weaver of the Cosmos - Arkham Horror: The Card Game
Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign.
Where the Gods Dwell - Arkham Horror: The Card Game
Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign.
A Thousand Shapes of Horror - Arkham Horror: The Card Game
A Thousand Shapes of Horror is Scenario 2–B of "The Web of Dreams" campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realms is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Blood on the Altar - Arkham Horror: The Card Game
The third Mythos Pack in the Dunwich Legacy cycle continues the campaign that started in the Dunwich Legacy deluxe box as players delve into the secrets of a dark and unwelcoming town.
Edge of the Earth Investigators Expansion - Arkham Horror: The Card Game
In this Arkham Horror Expansion, you\'ll find a treasure trove of player cards the likes of which you\'ve never seen in Arkham history. Featuring five investigators and around 250 cards to expand your deckbuilding options. Arkham Horror: The Card Game core set is required to play.