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Enola Holmes: Finder of Lost Souls
Enola Holmes: Finder of Lost Souls is an opposed cooperative game of reasoning and deception for two to four players. One player is the Criminal, hatching a sinister plan to abduct their victim, leaving puzzling clues in their wake. The other players are the Detectives, working together to solve these Puzzles and reveal Clues. If they solve enough Puzzles and use careful Deduction, they can deduce the Crime and stop the Criminal.
War of the Buttons
War of the Buttons
In War of the Buttons two to four players lead a gang of kids that tries to build its own hut.
There will be brawls in the forest, in the quarry or on the huge meadow. The kids collect buttons, trust their big brothers and rat on the other players at school.
G.I. JOE Deck-Building Game
In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra\'s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!
Dune: Betrayal
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Dune: House Secrets
Featuring the co-operative game system used in Portal\'s award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
Arctic Scavengers: Recon Expansion
The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. Headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
Executives - The Networks
So youʼve proven your worth in the past. We know you can run an ordinary TV network. Big deal. We have a bigger challenge for you. Here are 12 unique Network Executives, each with their own weird characteristics. Every Executive has powers, but they also have significant liabilities. Can you master each executiveʼs idiosyncrasies, draft the best Season 0 cards, claim your true status as a Mogul, and come out on top?
Double Agents - City of Spies
New spies arrive to town and with new abilities. Besides Estoril, players will also fight in Lisbon, where they will find new ways to create the best network of spies.