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Gloria Mundi
Gloria Mundi is a board game for 2-6 players set during the fall of Rome. You’re a Roman statesman struggling to survive in this era of cultural decline and political chaos. While foreign invaders and domestic incompetents devour the last resources of the Empire, you’ll try to build your career out of the rubble.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Submarine
Evidence of Atlantis! Is this mythic civilization a reality? Pictures from the oceanic bathyscaphe Neptune XIII seem to prove the existence of an ancient civilization under the sea. It discovered what may be vestiges of the mythic civilization of Atlantis.
Mammoth Hunters
Imagine a cold and windy autumn day about 30,000 years ago. For hours the hunters have shadowed the mammoth herd. Will they succeed? Will they be able to bring down one of the huge beasts? If they succeed, the beast will feed the tribe for many weeks
Message to the Czar
The governors have important messages that must reach the czar as quickly as possible. Because the governors live in provinces in the far reaches of his empire, a governor must be clever and a little lucky to be the first to get his message to the czar, winning the game and the favor of the czar.
Yeti Slalom
The players have teams of downhill snowboard racers and are competing with each other for the coveted Yeti cup. Movement is managed by playing cards to move their racers. Players also have cards which cause the Yetis, watching from the hills on each side of the race course, to throw snowballs at the racers, trying to knock them out of the race.
Gnumies
Gnumies are several races of alien space-faring creatures who love to party. They have parties as often as possible and invite all their friends, but try to avoid having certain party-crashers as guests. Getting families to come gives players extra points, but allowing gate-crashers in, loses points.
Ghost Chase
One player is the ghost and the others the ghost chasers. The chasers try to capture the ghost and the ghost tries to elude capture in this exciting game. The chasers can cooperate, but only one can win by capturing the ghost. If the ghost eludes capture until the end of the game, he wins!
Merchants of Amsterdam
Players are attempting to be in first or second place majorities in a variety of categories throughout the game. These include commodity markets, trading colonies, and warehouses in Amsterdam.
Time Pirates
Players are skipping through time to steal various artifacts from ancient civilizations. Each of the time periods have only two pathways, so travel is somewhat limited. When in an era, you can refill the tiles, collect tiles, or move on.
SecretS of the Tombs
You are an explorer making your way along the darkened passages of a pyramid in search of treasures from ancient Egypt. Unfortunately, no attention has been paid to the tales of Ammut. Ammut is also known as the “Eater of Hearts” or “The Devourer”.
The Blood of An Englishman
In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp.
Teens in Space
In Teens in Space, you\'ll venture into the cosmos for adventure and profit. Along the way your crew\'s bonds will be tested, your ship will malfunction, and you\'ll probably get shot a few times. But that\'s all in a day\'s work for Teens in Space!
The Aquicorn Cove
In Aquicorn Cove, players work together to rebuild their small fishing village after a devastating storm, while maintaining a balance with the natural world. Luckily, the waters of their cove are home to the beautiful and benevolent Aquicorns, who can help them learn to live in harmony with the ocean. To win, the villagers must feed and grow their village and help restore the health of the reef and the aquatic ecosystem.
Zoo Ball
Zoo Ball
Este juego es independiente del idioma.
Zoo Ball,a highly skilled sport of pushing the other team out of the way to slide your scorer into their base!
Zoo Ball, where the mightiest rhino and the cleverest rabbit can both play to win!
Zoo Ball is officially sanctioned by the Zoological Athletics Commission.
World Shapers
World Shapers is a card drafting game for 1-4 players in which you will draft the cards and add them to your card collections originating from the elemental source tiles. You will create unique combinations providing you with creation points at the end of the game based on elemental symbols, collected sets, power crystals, and smart positioning. Shape the greatest world possible and outwit your opponents!
Werebeasts
Werebeasts
You are a key player in the lucrative but dangerous business of collecting werebeasts. Armed with only your good looks and several cans of indescribably tasty werechow, you must bid for the werebeasts you need — and also for the ones you don\'t in hopes of throwing your opponents off track.
Vadoran Gardens
Vadoran Gardens
Attention Acolytes! Old V’Sheel, the High Priestess of the Vadoran Gardens is retiring, and maybe one of you will take her place. Go out into the gardens, study her lessons in Life, Nature, and Wisdom to prove yourself worthy of such an honor.
Urban Upgrade Expansion - Big City: 20th Anniversary Jumbo Edition
Expansion for the Jumbo edition (not compatible with the original edition)
UNDO - Treasure Fever
High Above the Yucatán jungle, February 29, 1952: With a vigorous jump, a blonde woman in her twenties leaves the small plane‘s cabin and plunges towards the jungle. When the craft explodes above her, she doesn‘t look surprised, but pleased. She laughs because she knows that she has won. The shiny object in her hand is proof of that. The air rushing past rips at her expedition clothes. She confidently pulls on her parachute‘s cord, and then, as she tries pulling it again and again, panic wells up in her chest with the realization that it will never open...
UNDO - Forbidden Knowledge
A cemetery in the swamp, July 30, 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs leading into the depths of a dark and foul-smelling crypt. Next to him are a backpack, a spade, and a portable telephone, whose wire leads down the stairs into the darkness. “Get out! Push back the grave slab and RUN!” cries a panicked voice through the receiver. “I can’t leave you, Harley,” he answers in a trembling voice.
UNDO - Curse from the Past
Berlin, Germany, January 1994: Stunned, an old lady falls over the handrails and into the depths. Her eyes show no signs of panic, but grief about what has happened. She hurtles towards the ground from the sixth floor of a hotel, looking fondly at a tuft of blonde hair in her hand. The cold air turns her final breath into a small plume. The last things she perceives are a terrible scream from above and the city lights mingling with the stars in the nightly sky…
UNDO - Cherry Blossom Festival
Okayama, Japan, March 2000: A man in his sixties lies dead on the floor of his living room. Beside him are a broken wine glass and a picture of a young woman in a wheelchair. The deceased wears an old-fashioned blue suit. He shows no signs of injury, but there is an old scar, barely visible, above his eye. In his jacket, a phone rings, playing the melody of Beethoven’s Moonlight Sonata, while a petal from the cherry twig on the nearby table circles to the ground…
UNDO - Blood in the Gutter
Chicago, USA, October 1929: A man in his twenties lies dead on the cobblestones of a dirty dead-end alley. His tailcoat shows bullet holes at the front and back, and his white shirt is blood-soaked. It seems that his right hand tried to loosen the bow tie at his throat while his life was already ebbing away. The green neon sign of a nearby bar flickers, making the dead-end appear even drearier…