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Founders of Teotihuacan
Travel back in time to the founding of one of the greatest cities of Mesoamerica and become a part of its history once again. Design the foundations of a great pre-Columbian civilization, with its buildings, temples, and a grand pyramid in the center. Find perfect locations for production buildings and great temples, and build the might of the great pyramid overlooking your city. Establish yourself as the very best among competing architects, and your project will secure you a spot among the great Founders of Teotihuacan!
Enola Holmes: Finder of Lost Souls
Enola Holmes: Finder of Lost Souls is an opposed cooperative game of reasoning and deception for two to four players. One player is the Criminal, hatching a sinister plan to abduct their victim, leaving puzzling clues in their wake. The other players are the Detectives, working together to solve these Puzzles and reveal Clues. If they solve enough Puzzles and use careful Deduction, they can deduce the Crime and stop the Criminal.
Messina 1347
In 1347, merchant galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
Tekhenu: Time of Seth
Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: Obelisk of the Sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities.
Zapotec
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Build temples, cornfields and villages in the three valleys surrounding the capital Monte Albán to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.
Punic Island: Campaign Commander Volume III
Tabannusi: Builders of Ur
Set in ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the Great City of Ur, expand its districts, and establish themselves as powerful builders.
War of the Buttons
War of the Buttons
In War of the Buttons two to four players lead a gang of kids that tries to build its own hut.
There will be brawls in the forest, in the quarry or on the huge meadow. The kids collect buttons, trust their big brothers and rat on the other players at school.
Tribes: Early Civilization
Tribes: Early Civilization
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization.
G.I. JOE Deck-Building Game
In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra\'s dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!
Dune: Betrayal
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Dune: House Secrets
Featuring the co-operative game system used in Portal\'s award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
Temporum
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and robots take over. In others, the Renaissance produces a plutocracy which leads to a utopia(or perhaps to anarchy). It’s all in the subtle details.
Assyria
2000 BC. A new empire is about to emerge in the north of Mesopotamia.
Nomadic tribes gather under the leadership of Assur, a city-state dedicated to the cult of the powerful mountain god.
Curio: The Lost Temple
Not all the puzzles of the world have been solved! A sinkhole formed west of the Tigris river in the heart of Mesopotamia revealing a large stone door with curious, unknown markings. A special team of archaeologists, from all over the world, ventured to the site to solve its puzzle, allowing them inside. Therein, a massive man-made cavern, stretching for what seemed to be a mile straight down, could be seen. But just as the team decides to leave, the door slams shut, sand slowly filling up from the ground, and a revelation of new puzzles that must be solved. Will they do it in time?
Tawantinsuyu: The Inca Empire
Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!
Phoenicia
Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state.
Gloria Mundi
Gloria Mundi is a board game for 2-6 players set during the fall of Rome. You’re a Roman statesman struggling to survive in this era of cultural decline and political chaos. While foreign invaders and domestic incompetents devour the last resources of the Empire, you’ll try to build your career out of the rubble.
Passing Through Petra
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called “the Siq.” Inside, traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks.
Executives - The Networks
So youʼve proven your worth in the past. We know you can run an ordinary TV network. Big deal. We have a bigger challenge for you. Here are 12 unique Network Executives, each with their own weird characteristics. Every Executive has powers, but they also have significant liabilities. Can you master each executiveʼs idiosyncrasies, draft the best Season 0 cards, claim your true status as a Mogul, and come out on top?