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Deadly Dinner: Killing Woodstock
Deadly Dinner - Killing Woodstock is set in San Francisco, 1970: Ten people have one goal: Reviving the legendary Woodstock Festival. A tranquil San Francisco commune, an up-and-coming rock band, and a tough motorcycle gang are united by their love of music, peace, and mind-expanding drugs. However, the festival turns into a death trip for the commune’s spiritual leader. Once the guru was found murdered, peace, love, and happiness were over.
Keydom's Dragons
Dragons have plundered the land of Keydom and now hoard their treasures in their networked caves near Keytown. Competitively, players send their group of townspeople into the dragon caves to recover the treasures piece by piece. Other townsfolk go to the city for help, support, and artifacts. But beware: not every worker comes back with full hands, sometimes a competitor is faster! Only the player who collects the most artifacts will emerge glorious from the game! Keydom\'s Dragons is a retheme of Aladdin\'s Dragons with exciting new solo and 2-player modes.
The Great Wall: Upgraded Resources
A set of 150 realistic resource tokens (50 each of gold, wood and stone), meant to replace the wooden tokens that are included in the game.
The Great Wall: Stretch Goals
This was the additional stretch goal content given to Kickstarter backers in a separate box.
The Great Wall: Iron Dragon Blister
Employ crafty engineers to build ingenious, death-bringing machines, and to raise towers with slots for them!
The Great Wall: Black Powder Expansion
Each player will be able to build towers (they are located between Wall Sections) and place chosen war machines onto them. There are three variants of War Machines: cannons, rocket batteries, and powerful siege crossbows.
The Great Wall: Ancient Beasts
4 of the new Advisors are based on mythical beasts and come along with meeples/miniatures, depicting statues of these fantastic creatures. Player, who buys one of them, may place the miniature in a dedicated place on the board to gain new, powerful benefits. The location it will be placed is crucial, so it\'s essential to plan it right!
Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns
The Harpy Campaign adds 30+ hours of game play and exploration and the Harpy miniature.
Etherfields: Funeral Witch Campaign
Funeral Witch is a very mysterious and dark figure, representing, among other things, sadness, pain and regret after a loss. She can be moody, chaotic, temperamental but still seeks solace - at each encounter her behaviour changes completely from the previous one. Will we discover the key to these changes? If so, will it be easier for us to prepare for the next encounter with her?
Etherfields: Creatures of Etherfields
Twenty two beautiful and unique sculpts including representation of all of the creatures you can encounter during your adventures.
Etherfields: Alternative Creatures of Etherfields
Etherfields: Creatures of Etherfields 2
Etherfields: Alternative Advanced Heroes
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper)
Bloodborne: The Board Game
A campaign-based action-adventure game, players will take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond.
Bloodborne: The Board Game – Forbidden Woods
A big-box expansion that brings this infested wilderness to life. Containing 12 new tiles, two full campaigns, and 21 miniatures - including five types of enemies and two bosses.
Bloodborne: The Board Game – Chalice Dungeon
"This expansion opens up an entirely new way to experience Bloodborne. Whereas the Core Game is campaign-based, here it\'s based around a single game where you have to find the boss room and defeat the unthinkable terror within."
Messina 1347
In 1347, merchant galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
Peaky Blinders: Faster than Truth
Think you\'ve got what it takes to be a successful gangster in the roaring 20s? Then try your hand at this official card game—by order of the Peaky Blinders.
Bluff and trick your way to the top.
Dune: Betrayal
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Arctic Scavengers: Recon Expansion
The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. Headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
Oktoberfest
Oktoberfest is a game for 3-5 players. The players act as artisan brew masters seeking to supply the world’s largest beer festival. Over the course of the last day of the festival, players bid to supply their special brew to various tents.
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Marvel Strike Teams
Wizkids is thrilled to announce the brand-new strategy game that puts players in the shoes of some of their favorite Marvel Universe heroes and villains, Marvel Strike Teams. Designed by Andrew Parks, 2 to 5 players will face off in a classic battle of good versus evil, where one player is the leader of the villain side while the rest are heroes, battling the villain and trying to save the world.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?