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  • Difficulty level: Advanced
  • Category: Dice
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Origins: Ancient Wonders
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Origins: Ancient Wonders

£9.57 £15.95
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Ancient Wonders is an expansion to Origins: First Builders and consists of two separate modules which can be added to your game separately or together.

Availability: In stock
Tekhenu: Time of Seth
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Tekhenu: Time of Seth

£17.37 £28.95
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Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: Obelisk of the Sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities.

Availability: In stock
Britannia: Classic & Duel...
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Britannia: Classic & Duel Edition

£53.97 £89.95
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Britannia: Classic & Duel Edition

The much-loved historical board game Britannia returns – now published by PSC Games! This edition includes over 200 beautifully sculpted plastic miniatures and two ways to play: Classic Britannia (traditional play for 4 gamers on the standard board) and new Duel Britannia (faster play for 2 gamers on a new board).

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Punic Island: Campaign...
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Punic Island: Campaign Commander Volume III

£23.97 £39.95
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“Punic Island” is the third volume in the Campaign Commander series and simulates the campaign for Sicily and North Africa during the First Punic War. The system takes away from Second World War and goes to Ancients. In 264 Roma was summoned to Messina by Mamertines mercenaries to help in their quarrel with Cartage, the main power in Sicily. Carthaginians count on Hiero the Tirant of Syracuse to help defeating the Mamertines. Here begins the First Punic War.
Romans and Carthaginians fought for 22 year over Sicily and in North Africa. Rome emerged victorious and Cartage was obliged to quit his long standing presence in Sicily.
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Beta Colony
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Beta Colony

£32.97 £59.95
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Beta Colony

It all started when the Imperium seized control of Earth and declared martial law, sentencing those who opposed their will to immediate death or worse fates. It seemed as if all hope was lost, but before their edict could be carried out, a group of defectors managed to wrest control of the Ridback, a Class–II jumpship, and flee with as many of the condemned as they could save.

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