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Orléans Stories
Orléans Stories
Orléans Stories is based on the bag-building mechanism known from Orléans, with this mechanisms having been further developed into a storytelling experience in which players go through different eras and face different challenges.
Mint Cooperative
The "big game in a tiny tin" Mint Series continues with Mint Cooperative, a co-op game that fits in a mint tin!
Work to deliver Mintopia City and the other towns of Mortimer County from the periodontal peril that is the Dominion of Halitosis!
Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns
The Harpy Campaign adds 30+ hours of game play and exploration and the Harpy miniature.
Etherfields: Funeral Witch Campaign
Funeral Witch is a very mysterious and dark figure, representing, among other things, sadness, pain and regret after a loss. She can be moody, chaotic, temperamental but still seeks solace - at each encounter her behaviour changes completely from the previous one. Will we discover the key to these changes? If so, will it be easier for us to prepare for the next encounter with her?
Etherfields: Creatures of Etherfields
Twenty two beautiful and unique sculpts including representation of all of the creatures you can encounter during your adventures.
Etherfields: Alternative Creatures of Etherfields
Etherfields: Creatures of Etherfields 2
Etherfields: Alternative Advanced Heroes
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper)
Heroes of Land, Air & Sea: Mercenaries Expansion Pack 2
Heroes of Land, Air & Sea: Mercenaries Expansion Pack 2
An expansion consisting of mercenary miniatures and their cards. The expansion was initially released as a KickStarter exclusive to backers of the 2017 campaign, but Gamelyn Games has stated that they may also be available for direct sale from their website or at conventions.
Dune: House Secrets
Featuring the co-operative game system used in Portal\'s award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
Musical Chairs
Musical Chairs is a whimsical card game for 2-4 players that sends the players back to their youth!
Timing is everything with card play simulating the crescendo of the music. Moving around the game board, players battle for the best chair cushions in order to plump up their scoring. The remaining cards in their hands can make spots even more lucrative. If multiple players end the round on the same spot, they battle “cheek-to-cheek” to see who gets the chair and who ends up on their derrière!
Renaissance Man
In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker. Throughout the game they will hire, recruit, and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand.
Zoowaboo
Every year, the animals go on a rafting tour on the wild river, and nobody wants to miss out on the fun — but will there be enough room for all?
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Piratissimo
Which pirate ship will be the first to bring ten pieces of treasure to the safe harbor? A stormy and exciting family game for 2 to 4 treasure hunters aged from 6 to 99 years. With 2 game variations.
Prowler's Passage
In the heart of the sleeping city, there lies incredible wealth. The city gates are well guarded, but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly, because a rival thief has the same plan.
DiceBot MegaFun
In the future, robots battle it out to the amusement of humans. Players are the robots who must reach into the junkyard to grab dice displaying various parts and place them on their robot sheet. Each player places 6 parts dice onto their sheet – 5 in the body area and one in the head.
Smash City
Smash City is the action-packed game of Kaiju combat! Toss your giant monster dice at your foes to perform devastating attacks! Crush cities and spread fire, electricity, poisonous gas and radiation! Throw cars and destroy tanks! Inflict maximum carnage like a true Kaiju! Players must have good aim and a deft hand as they roll their monster dice into the city knocking down buildings and attacking anything within range. You might even be able to throw cars at your foes!
Kibble Scuffle
Wow, you have a lot of cats, and they all need to eat! Clash their personalities in fun and exciting ways to feed them kibble and win the game. Using the game box as a cat food box to store the food cubes, players take turns placing their cats at bowls and resolving their abilities. For example, the Pounce Cat removes a cat at a bowl. The Greedy Cat eats two food cubes. The Mangy Cat forces another cat to move away from their bowl. Once there are 5 cats at any food bowl, the feeding (scoring) phase begins, followed by a new round.
Light vs. Dark - Quarriors!
In Quarriors! Light vs. Dark, players take on the roles of Quarriors, mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!
Quarriors! Dice Building Game
Quarriors! the game of uber strategic hexahedron monster combat mayhem! Designed by Mike Elliott and Eric M. Lang, Quarriors! is a unique blend of strategy and chance featuring the dice building game mechanic!
Quest of the Qladiator - Quarriors!
The 3rd expansion set to the 2011 hit – Quarriors™ Dice Building Game™. Featuring an all-new “Lock” mechanic allowing some Creatures to have long-lasting game effects!
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Spy Connection
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection players travel Europe to fulfill their missions as quickly as possible. To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill 7 missions first, wins the game.
The Way of the Bear
The Way of the Bear
Long long time ago, before age of human, there were four bear clans who help the king to reign over Northeast Asia. The time has come for the king to decide who will be the heir to the throne. The clans send their princes to the world to acquire all the qualifications to be the next king. They travel from town to town and build sacred bear statues; they inherit knowledge of religion, education, military, and commerce in return. The new journey is about to begin. Who will succeed to the throne?