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Tramways: Adelaide / Shanghai
Tramways: Adelaide / Shanghai includes one large, 42cm × 60cm, 2-sided gameboard, folded into 4 sections, with a map of the Adelaide of the 1920s on one side, and a map of Shanghai on the other side. It also includes a A4 rulesheet that explains the rules differences, and the peculiarities of each map.
Tramways: Paris / New York
A mounted board with the rules A4 in English and French. Bridges and Fly boats to stay happy in two of the nicest city in the world!
Tramways: Monaco / Chicago
Tramways: Monaco / Chicago contains two new maps for use with Tramways.
Swordcrafters
Swordcrafters
The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.
In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
Iberian Railways
In Iberian Railways, 3 to 5 players compete to build railways to connect the many important cities in Spain and Portugal. Each player starts the game with no money. The railways must be financed by taking loans from the Bank of Madrid. The players need to plan their routes carefully to generate the most income. Players can also invest in local businesses that will pay out handsome bonuses once the railway reaches their locations. The player who best manages their railways will be victorious.
20th Century Limited
20th Century Limited is a railroad game for 2-5 players.
You will become part of a U.S. National Institution of the early 20th Century by building the routes and reputation of The Most Famous Train in the World: the 20th Century Limited.
Curio: The Lost Temple
Not all the puzzles of the world have been solved! A sinkhole formed west of the Tigris river in the heart of Mesopotamia revealing a large stone door with curious, unknown markings. A special team of archaeologists, from all over the world, ventured to the site to solve its puzzle, allowing them inside. Therein, a massive man-made cavern, stretching for what seemed to be a mile straight down, could be seen. But just as the team decides to leave, the door slams shut, sand slowly filling up from the ground, and a revelation of new puzzles that must be solved. Will they do it in time?