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Beta Colony
Beta Colony
It all started when the Imperium seized control of Earth and declared martial law, sentencing those who opposed their will to immediate death or worse fates. It seemed as if all hope was lost, but before their edict could be carried out, a group of defectors managed to wrest control of the Ridback, a Class–II jumpship, and flee with as many of the condemned as they could save.
Prowler's Passage
In the heart of the sleeping city, there lies incredible wealth. The city gates are well guarded, but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly, because a rival thief has the same plan.
Mall World
Players compete in the building of Mall World. It is scheduled to be the largest indoor shopping mall in the world. In the planning, it is important to get the right shops in the right locations.
Cape Horn
Before the opening of the Panama Canal, ships sailed from the east coast to the west coast of North or South America via Cape Horn. They held races from New York to San Francisco for those daring enough to test their skills against the elements.
Bonfire
Ignite the Bonfires, cast out the twilight!
The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.
Merchants of the Seas - Terra Mystica (EN/FR)
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions.