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  • Minimum age: 8
  • Mechanism: Point to Point Movement
  • Mechanism: Secret Unit Deployment
Ghost Chase
  • -40%
  • -40%

Ghost Chase

£23.97 £39.95
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One player is the ghost and the others the ghost chasers. The chasers try to capture the ghost and the ghost tries to elude capture in this exciting game. The chasers can cooperate, but only one can win by capturing the ghost. If the ghost eludes capture until the end of the game, he wins!

Availability: Last items in stock
Celtic
  • -50%
  • -50%

Celtic

£14.98 £29.95
Free Shipping

The Celtic Lord of the Wetterau is looking for am successor. To prove themselves worthy, players have to travel the region and trade with neighboring tribes. Each turn they have to perform one movement with their family members – other players at their starting location can decide to join them. While some locations allow to collect goods, others have to be visited to fulfill goal cards which grant influence (victory points). The game ends immediately once a player fulfilled five goal cards or chooses to reveal that they’ve collected one good of every kind. Players then tally up their points and the most influential Celt wins.

Availability: In stock
Spy Connection
  • -40%
  • -40%

Spy Connection

£14.97 £24.95
Free Shipping

In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection players travel Europe to fulfill their missions as quickly as possible. To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill 7 missions first, wins the game.

Availability: Last items in stock