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Mint Works
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.
Idiris vs Ra'Ha - Jaelara Second Edition - Genesis: Battle of Champions Tactical Collectible Card Game
This two-player VS box will be perfect for you and your friend to start playing Genesis. This box set includes the Ra\'Ha champion card, a 50 card deck for her, and enough aura cards to play with her; the Idiris champion card, a 50 card deck for her, and enough aura cards to play with her; tow 30 sided dice to track your health; a learn-to-play guid and a play mat, both with an art poster on the other side; and two deck boxes for storage. The decks have been designed to be played right out of the box and give you the whole tactical experience Genesis is famous for.
Jaelara Second Edition - Genesis: Battle of Champions Tactical Collectible Card Game (24 booster packs)
Jaelara Second Edition will be a reprinting of the best cards from Beta, Welcome to Jaelara, and Raze in a single set. In this set, we are making it easier to get the cards you need by introducing two rares per pack along with a chance to get a third rare as an epic. Also, for the first time, you have a chance of getting your favourite Genesis cards in foil.
Wise Guys
Flappers dance the Charleston at fabulous parties fueled by the booze your gang distributes. Schmooze with the politicians as you fund their election campaigns and let the voters know which way to vote, if they know what’s good for them. With enough clout at City Hall, there’s nothing to fear from the law — you can sell booze on the streets and literally get away with murder. In Wise Guys, players control rival gangs, competing to be the most successful ‘alky runners’ in Chicago during the Prohibition.
Arctic Scavengers: Recon Expansion
The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. Headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
Cavemen: The Quest for Fire
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!
Rails of New England
New England Rails is a business game set in 19th century New England for two to five players. Each player takes on the role of a would-be business tycoon seeking to increase profits by expanding business holdings and connecting them by railroad to major cities.
Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Executives - The Networks
So youʼve proven your worth in the past. We know you can run an ordinary TV network. Big deal. We have a bigger challenge for you. Here are 12 unique Network Executives, each with their own weird characteristics. Every Executive has powers, but they also have significant liabilities. Can you master each executiveʼs idiosyncrasies, draft the best Season 0 cards, claim your true status as a Mogul, and come out on top?
Big City: 20th Anniversary Jumbo Edition
The original city-building game Big City returns to print in a 20th Anniversary Jumbo Edition with buildings 33% larger than the original game and revised property trading rules.
In Big City, players acquire cards in eight different neighborhoods, then use them to lay out buildings either one, two, or three spaces large. The points they receive for a given building is a base score, plus bonuses for the buildings surrounding it. Someone must play city hall (scoring no points for themselves) in order for anyone to start placing any structure beyond the simple residences and business.