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Tiny Epic Galaxies BLAST OFF!
A Streamlined Successor to the best selling game Tiny Epic Galaxies. BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Stunning Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.
Idiris vs Ra'Ha - Jaelara Second Edition - Genesis: Battle of Champions Tactical Collectible Card Game
This two-player VS box will be perfect for you and your friend to start playing Genesis. This box set includes the Ra\'Ha champion card, a 50 card deck for her, and enough aura cards to play with her; the Idiris champion card, a 50 card deck for her, and enough aura cards to play with her; tow 30 sided dice to track your health; a learn-to-play guid and a play mat, both with an art poster on the other side; and two deck boxes for storage. The decks have been designed to be played right out of the box and give you the whole tactical experience Genesis is famous for.
Jaelara Second Edition - Genesis: Battle of Champions Tactical Collectible Card Game (24 booster packs)
Jaelara Second Edition will be a reprinting of the best cards from Beta, Welcome to Jaelara, and Raze in a single set. In this set, we are making it easier to get the cards you need by introducing two rares per pack along with a chance to get a third rare as an epic. Also, for the first time, you have a chance of getting your favourite Genesis cards in foil.
Galaxy Trucker: Keep on Trucking
Keep on trucking with this new expansion for the relaunched version of Galaxy Trucker. With new ship classes, new adventure cards, more ship-building components, Rough Roads cards, and new aliens with unique abilities, your flight through the stars becomes more chaotic and more fun!
A Battle through History – An Adventure with Sabaton
In A Battle through History, you become a Sabaton - a time-travelling storyteller jumping through history so you can relive epic (and often unlikely!) battles alongside legendary troops and heroes.
Dreams for Rebel Girls
Dreams for Rebel Girls is a cooperative card game for 2 or more Rebel players. All players win or lose together!
MEOW
MEOW is a card game by Reiner Knizia in which smart cats fight for food. A player must be wise and try to collect the best bowls, avoiding fishbones while trying not to break vases!
Alien Artifacts
Alien Artifacts
Alien Artifacts is an 4x-style card game in which you play as an interplanetary corporation, sending your research vessels into uncharted space to expand your knowledge and power. Build your ship, research tech, and explore the galaxy for anything — or anyone — you can exploit. Alien Artifacts provides a true 4x experience in under an hour.
Tungaru
A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.
Beta Colony
Beta Colony
It all started when the Imperium seized control of Earth and declared martial law, sentencing those who opposed their will to immediate death or worse fates. It seemed as if all hope was lost, but before their edict could be carried out, a group of defectors managed to wrest control of the Ridback, a Class–II jumpship, and flee with as many of the condemned as they could save.
War of the Buttons
War of the Buttons
In War of the Buttons two to four players lead a gang of kids that tries to build its own hut.
There will be brawls in the forest, in the quarry or on the huge meadow. The kids collect buttons, trust their big brothers and rat on the other players at school.
Claim Reinforcements: Mercenaries
In the absence of permanent standing armies, combatants for the throne rely on mercenaries to do the fighting for them. But will the Heroes be helpful to your plans? And how about the intentions of the Cyclops, the Elves and the Orc clans? Chaotic times lay ahead. The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game.
Claim Reinforcements: Maps
The realm has a hard time. No successor to the throne and lots of struggle for power. Magical locations will now play an important role in the harsh battles. Convince the Basilisks and Unicorns to help you in your claim while the Phoenix faction is impressive and dangerous for everybody. The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game.
Claim Reinforcements: Magic
More and more factions are fighting over the throne. Wizards, Druids and even Shapeshifters get involved in the struggle for power. The factions can also use powerful ancient artifacts from now on. The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game.
Musical Chairs
Musical Chairs is a whimsical card game for 2-4 players that sends the players back to their youth!
Timing is everything with card play simulating the crescendo of the music. Moving around the game board, players battle for the best chair cushions in order to plump up their scoring. The remaining cards in their hands can make spots even more lucrative. If multiple players end the round on the same spot, they battle “cheek-to-cheek” to see who gets the chair and who ends up on their derrière!
Tiffin
Every day in Mumbai hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals are packed in tins called tiffins or dabbas. They are picked up from the customer’s home, whisked off by bicycle to a sorting facility, loaded onto carts, wheeled to the train station, loaded onto a train car, unloaded, resorted, routed, and delivered by bicycle to recipients at work. Despite more than 250,000 lunch deliveries every day, mistakes are rare.
20th Century Limited
20th Century Limited is a railroad game for 2-5 players.
You will become part of a U.S. National Institution of the early 20th Century by building the routes and reputation of The Most Famous Train in the World: the 20th Century Limited.
Rattlebones
Welcome, girls and boys. My name is Rattlebones, and you have been cordially invited to spend the day at my Fabulous Festival of Dice! Play games! Win prizes! Ride the train! I’ll be wandering about the park, and if you’re the first one to find me, you win! Won’t that be delightful?
Temporum
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and robots take over. In others, the Renaissance produces a plutocracy which leads to a utopia(or perhaps to anarchy). It’s all in the subtle details.
Piñata
In Piñata, the players compete to collect the colored candy inside the piñatas. Playing pieces that might otherwise be “cubes” are instead wooden markers with a bow-tie shape that mimics the shape of wrapped candies, coming in five different colors. When a player has collected enough candy of a given color, he earns the medal card for that color, and the first player to earn three medal cards wins!
A Fool's Fortune
A Fool’s Fortune is a two-player card game in the tradition of Rummy, where players race to make sets but with several wily twists. Found within the deck of 77 unique cards are 5 suits of Fortunes & and a host of talented Characters player’s may employ. Be the first player to complete 3 sets to win A Fool’s Fortune!
Cavemen: The Quest for Fire
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!
Ystari Treasure Box
This is a box full of expansions for 6 games we have released in cooperation with Ystari Games
Krysis
The economy was clearly on the wrong track and created a civilization on shaky grounds. It is a world full of chaos and panic. The old values were all gone. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten. The people of the real and the fantasy worlds struggled to survive in caves.