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Fire & Stone
In Fire & Stone the players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts and gathering resources. With the invention of new tools and techniques like ship building or pottery the expansion of the player’s tribe can even be accelerated.
Magnastorm
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas.
The River
The River
In The River, you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town, collecting resources from the area, and constructing buildings. As you explore and build up the untouched frontier, your workers will settle down along the way, meaning that your other workers will shoulder more of the burden to do what you want to do, which includes making nicely organized landscapes to please the aestheticians in town.
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Formidable Foes
Formidable Foes is an exploration game for 2-6 players. The players are heroes who are exploring the dungeon, battling monsters and making gold. The player who amasses the most gold by the end of the game is the winner.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Ghost Chase
One player is the ghost and the others the ghost chasers. The chasers try to capture the ghost and the ghost tries to elude capture in this exciting game. The chasers can cooperate, but only one can win by capturing the ghost. If the ghost eludes capture until the end of the game, he wins!
Fast Forward: Fear
Do you fear ghosts? Or are you confronting the danger and scaring your opponents?