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Dixit 6 - Memories
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit 3 - Journey
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit: Odyssey
"Playable both as a standalone game and as an expansion for Dixit, Odyssey expands the game of abstract clues to up to 12 players and includes variant rules, as well as adding 84 new cards!"
Dixit 2 - Quest
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Azul: Stained Glass of Sintra
Azul: Stained Glass of Sintra
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!
Twilight Imperium 4th Ed.
Twilight Imperium 4th Ed.
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Power Grid: China/Korea
Power Grid: Korea & China includes two new maps for Power Grid: Recharged or Power Grid.
The Korea map comes with two separate resource markets (North/South).
The China map has rules for the planned economy in China – power plants come out in ascending order during step 1 and step 2.
Power Grid: Recharged
Power Grid: Recharged is the updated version of the classic economic game, in which 2-6 players vie to build the biggest power-generation network.
What better way to earn money than with electric power?!! But how should you do it? Will you use old-fashioned coal or oil? Maybe you’ll be at the forefront of burning garbage. Nuclear power is tempting, as long as you can acquire uranium
Sagrada
Sagrada
As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
Tortuga 1667
The year is 1667, and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it.
Salem 1692
Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Feast for Odin
Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.
The resulting earnings are placed on the players\' board in the best possible pattern to produce income and (later) victory points.