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Iliad
The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor of the gods to lend them support and tip the scales of fate. Only one side will emerge victorious, its hero becoming the legend of the Iliad.
Tanks, but no thanks!
Tanks, But No Thanks! is set on a gridded battlefield where each player controls their own tank battalion firing at other battalions while trying to avoid enemy fire. At the beginning of the game each player is given a secret early victory mission card. On their turn, players can choose between aiming and firing at the enemy or move to evade the enemy. There are also enhancements in the form of the special bonus power cards and early victory mission cards. The winner is either the player who has the last battalion standing or the first player to complete their early victory mission, whichever happens first.
My Shelfie
You’ve just taken home your new bookshelf and now it’s time to put your favorite items in the display: books, boardgames, portraits... Who will show the best organized shelfie?
Azul Mini
Introduced by the Moors, azuleijos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
That Time You Killed Me
That Time You Killed Me is a narrative game that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. Play through 4 different Chapters, each with its own rules and components and increasing difficulty!
In A Grove
This game is inspired by Ryunosuke Akutagawa\'s famous novel "In A Grove". It is a game about deduction and bluffing. We are all witnesses in a crime scene and our goal is to find the murderer. It is not easy to find it out though, since everyone saw something else and sometimes don\'t accuse the same person. Can you solve the case?
Azul: Queen's Garden
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon. In Azul: Queen\'s Garden, players are tasked with arranging a magnificent garden for the King\'s lovely wife by arranging beautiful plants, trees, and ornamental features.
Katamino Family
Solo 3D modelling mode included for non- competitive play
Complimentary learning through play resources available
Increasing difficulty levels
Geometric puzzles just got more fun in Katamino Family! Can you fit your pieces into the grid first? Using cards and easy to hold components, this even more colourful and accessible version is enjoyable for gamers of all ages!
Quixo
Familiar gameplay in a novel format
Tactile, large, wooden design
Team play variant
Do you have what it takes to escape? In Quoridor, there are only two actions; build a wall or move. Blocking your opponents is key. To win, however, you must find a way out of the maze you have created!
Quarto
Original gameplay based on deductive reasoning
Three simple rules but infinitely replayable
In Quarto Classic, simply place four pieces in a row to win. In a tactical twist, however, each one must share something in common, and your challenger selects which pieces you play. Victory lies in the hands of your opponent!
War Chest
Draft various units into your army then use them to capture key points on the board in this simple game of tactics and warfare
Calico
A puzzly tile-laying game of quilts and cats where players compete to sew the cosiest quilt as they collect and place patches of different colours and patterns
Cascadia
Take a journey to the Pacific Northwest as you compete to create the most harmonious ecosystem in Cascadia! Turns are simple – select a tile/token set and place each into your expanding ecosystem. Earn points by fulfilling wildlife goals and creating the largest habitat corridors. With variable scoring goals, each game of Cascadia brings a new spatial puzzle to your table!
Beez
Prepare yourself to take flight as a bee! Players compete to optimise their flight plans to secure nectar for their hive. Be careful of the other bees as you will compete with them over a set of public and private scoring goals. The challenge in planning and storing the nectar will make your brain buzz!
Azul: Summer Pavilion
The third instalment of the award-winning Azul series introduces wild colours among other new mechanics in a stylish new twist on the beloved abstract original.
Azul: Crystal Mosaic
Azul: Crystal Mosaic contains double-sided player boards, with each board offering new challenges and exciting new strategic opportunities.
Azul: Stained Glass of Sintra
Azul: Stained Glass of Sintra
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!
Tash-Kalar: Arena of Legends
Tash Kalar: Arena of Legends
Two to four summoners will battle each other and test their skill and strategy in a short but intense battle. By intelligently deploying their minions, they will create magic patterns to summon powerful beings, and then use them to destroy the forces of their opponents or to prepare patterns for the final legendary beings.