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Tribes of The Wind
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.
Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.
Wreckland Run
Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that\'s filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter, the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses, enemies, and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!
Verdant
Take on the role of a houseplant enthusiast – collecting and caring for plants as you compete to create the coziest, most verdant home! With variable scoring goals, each game of Verdant brings a new spatial puzzle to your table!
Call to Adventure: Heroic Fantasy Art Deck
The Heroic Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest concept artists. Each card features evocative art to spark your imagination: gritty heroes, colossal monsters, mysterious locations, and menacing villains. The back of each card includes story prompts and room for notes. Perfect for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Call to Adventure: High Fantasy Art Deck
The High Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest fantasy artists. From heroes and villains to locations and challenges, each card depicts a scene that\'s sure to spark your imagination. The back of each card includes story prompts and room for notes. The perfect accessory for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
The Gloom Chronicles
Bring campaign-style play to your Gloom game! Requires core Gloom, but is best played with Gloomier: A Night at Hemlock Hall, Unquiet Dead, Unhappy Homes, Unfortunate Expeditions, and/or Unwelcome Guests. Printed on traditional opaque cardstock.
Gloomier: A Night at Hemlock Hall
Return to Gloom\'s original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.
Mekhane
In MEKHANE, fate and gods tell a story involving the available characters, using the tale cards.
Unlock 9! Legendary Adventures
A co-operative game inspired by escape rooms that uses cards and a companion app allowing you to search scenes, combine objects, and solve riddles. Includes three scenarios: Action Story, Robin Hood:Dead or Alive, and Sherlock Holmes: The Burnt Angels Case.
Mille Fiori
Discover the secrets of the Mille Fiori glass in the glittering lagoon.
Become part of the story as a glass manufacturer and trader. Produce the precious glassware, trade and secure the support of inhabitants. Use a mix of strategies and tactics to build a flourishing glass dynasty! Just remember to keep the secret!
Cartaventura Oklahoma
Third exciting instalment in the Cartaventura series!
Small box, big adventure!
A Game of Thrones: B'twixt
Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players, and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use your influence to attract new allies and carefully navigate the other players’ allegiances as you strive to have the most powerful small council in Westeros. Just be wary of your own alliances—you never know when someone will stab you in the back!
Cartaventura Lhassa
LHASSA Spring 1916. You are a war journalist, and you have just fled the hell of the trenches. Traumatised by your experiences you travel to gentler climes as a reporter. Captivated by a book of Alexandra David-Neel\'s about the Buddhism they practise in the East, you decide that your journey will follow hers. Sri Lanka, India, Tibet... who knows, maybe you will even be able to enlighten your readers about the mysterious city of Lhasa. Discover a region of the world which flickers between colonial realities and eastern wisdom...
Cartaventura Vinland
Each scenario transports you into different eras, to discover famous personalities. Experience a new kind of adventure, according to your own choices, your own desires, your own instincts. Cartaventura presents you with simple but original gameplay, allowing you to make a unique experience out of each and every scenario In the first volume we play a journalist following Alexandra David-Neel on her way to Tibet. In the second we play the son of Eric the Red. The 3rd one will follow the first black sheriff in the US. Developed in partnership with historians/specialist for each adventure. Includes a 6 pages historic minibooklet.
50 Clues - Part 3: The Fate of Leopold
The final part in the 50 Clues escape room series. In this gripping finale to the ‘Leopold’ trilogy, the time has come for Maria to find Leopold and eliminate him. Can she muster the strength to take Leopold on, and finally be free?
50 Clues - Part 2: White Sleep
Part of the 50 Clues escape room range. White Sleep is the second part of the action-packed ‘Leopold’ trilogy. Maria is on the run, taking refuge in a safe house. She must prepare a ritual to protect herself and her loved ones. Will she be able to do it in time before the evil Leopold finds her? Contains graphic violence. Unsuitable for children.
50 Clues - Part 1: The Pendulum of the Dead
50 Clues is an immersive puzzle game that offers the experience of an escape room but played at home. Combine objects, solve puzzles and decipher codes to complete the story – with the aid of a web app. The Pendulum of the Dead is the first episode of the murderous ‘Leopold’ trilogy. Help Maria escape from the hospital to find her son, before it’s too late…Contains graphic violence. Unsuitable for children
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicles by Patrick Rothfuss. This expansion and others to follow, adds new challenges, new destinies, and mechanisms unique to the author\'s world to the base game.
Call to Adventure
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Dixit 7 - Revelations US Version
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit 10 - Mirrors
The expansion is illustrated by Sebastien Telleschi.
This expansion will add 84 beautiful new illustrated cards to the game.
Unlock! Mythic Adventures
Three brand-new adventures to test your skills in the game that brings the thrill of cooperative, escape-room-style puzzle-solving to your tabletop! A fully standalone experience, using an app to guide you through three exciting worlds full of differing challenges.
Unlock! Timeless Adventures
Discover three new interactive challenges that bring escape-room-style gameplay to your tabletop, supported by a handy app! Foil a nefarious plot at the circus, race for a precious jewel in early-20th-century Paris, and repair the timeline when a time machine goes badly wrong.