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- Category: Card Game
Everdell Silverfrost: Wooden Mountain
The Everdell Silverfrost Wooden Mountain contains a deluxe version made of painted wood!
Everdell Silverfrost: Essential Edition Upgrade Pack
The Everdell Silverfrost Essential Edition Upgrade Pack Includes all the components needed to bring the Essentials Edition up to match the Collector\'s Edition.
Kavango
Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting, you will build a flourishing ecosystem. As you grow your nature reserve, you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses, your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve.
Radlands: Cult Of Chrome
Crash through enemy gates in chariots of chrome!
This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head.
This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear.
5211 Azul Special Edition
A fast-playing card game for 2-5 players with a unique scoring method that rewards clever play! Now with a great Azul look.
Oh My Goods!
"Become European craftsmen during the Middle Ages, producing tools, barrels, glass windows and many other goods. Only those who make clever use of their production chains will be able to get ahead in this family-friendly strategy game."
Terraforming Mars: Ares Expedition
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.