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Anomaly
The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it\'s rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students\' positions.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
IronWood
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.
The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.
Spectral
Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon — an event that rarely takes place more than once per century. On that night and that night alone, in certain rooms vast treasures appear, granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues — indicating both where treasures can be found and where paranormal traps lie in wait.
War of the 3 Sanchos 1065-67
In War of the 3 Sanchos 1065-67, the fourth game in the Pocket Campaigns series, you are one of three King Sanchos, fighting for control of castles and towers across Castilla, Navarra, and Aragón. The game is designed for 1-3 players.
Doomtown: Weird West Edition
Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
The Red Dragon Inn 8: The Pub Crawl
A new standalone expansion to the award-winning series! Our illustrious heroes have spent many an hour (and many a coin!) at Greyport\'s legendary tavern, the Red Dragon Inn. But even the most loyal customers want a change in scenery once in a while...So what do our heroes do when the same four tavern walls are getting a little dull? Pub crawl!
The Red Dragon Inn: Allies - Spyke And Flower
Spyke and Flower are munchkins – adventurers whose sole purpose in life is to kill monsters, take their stuff, and level up...so they can kill more monsters and take more stuff. In this alternate timeline, they\'ve come to the Red Dragon Inn to see what\'s up at this tavern that they\'ve heard so much about...
The Red Dragon Inn 6: Villains
You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths, the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it, your wicked “arch-colleagues” have had the same idea!
The Red Dragon Inn: Allies - Wrench
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to study with Wizgille herself.
The Red Dragon Inn: Allies - Witchdoctor Natyli
Natyli is a impulsive young troll who likes to make dolls of her friends and the monsters that she comes across in the dungeons. These aren\'t normal dolls, though. They are magical, and she can use them to affect whomever the doll looks like, for good or ill. After foolishly using her dolls to prank the village elders, her uncle, Brewmaster Phrenk, decided that she\'d probably be better off with his adventuring friends, where at least they could prank her back.
The Red Dragon Inn 4
In The Red Dragon Inn 4, you and your friends are a party of heroic, fantasy adventurers. You\'ve raided the dungeon, killed the monsters, and taken their treasure. Now you\'re back in our homeland, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
The Red Dragon Inn: Allies - Erin The Ever-Changing
When you first meet this soft-spoken young elf, you might be surprised to learn that she\'s an adept adventurer; even more so that she\'s often fighting on the front line. But then again, you don\'t run into very many shapeshifting druids at the Red Dragon Inn...
The Red Dragon Inn: Allies - Pooky
While the master\'s away, the familiar will play! Zot\'s turning in early for the night, but Pooky\'s not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he\'s more than just Zot\'s whipping bunny.
The Red Dragon Inn 3
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you\'re back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn.
Memoir '44
Face off in some of the most famous battles of World War II in this simple but strategic wargame that can be played with two players or in teams.
It's a Wonderful Kingdom
It\'s a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe.
Inspired by the core mechanics of its predecessor "It\'s a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.
Rising Sun
Master honour, negotiation and warfare in a feudal Japan where the ancient gods have returend to rebuild the empire! This spiritual successor to the smash-hit Blood Rage will test players\' skill to the limits