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The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
The Feast of Hemlock Vale Campaign Expansion - Arkham Horror: The Card Game
The Feast of Hemlock Vale Investigator Expansion - Arkham Horror: The Card Game
The Circle Undone Investigator Expansion - Arkham Horror: The Card Game
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Dune: Betrayal
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
"Take your first steps in a twisting, time-jumping tale in this deluxe expansion for Arkham Horror: The Card Game! An aura of decrepitude and decay hangs over the city of Innsmouth like the ocean fog, while its shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Discover its secrets with five new investigators and a host of never-before-seen mechanics!"
The Forgotten Age Expansion - Arkham Horror: The Card Game
"The third deluxe expansion for Arkham Horror: The Card Game sees your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, which can be played as standalone adventures or as the beginning of a new campaign. Introduces five new investigators as well as 64 player cards and 87 encounter cards, including an all-new exploration deck that presents new challenges for you to overcome."
Dim Carcosa - Arkham Horror: The Card Game
The sixth and final Mythos Pack in the Path to Carcosa cycle brings the campaign to its horrifying conclusion as you travel beyond the cosmos to a place beyond all imagining!
Dixit 7 - Revelations US Version
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit 10 - Mirrors
The expansion is illustrated by Sebastien Telleschi.
This expansion will add 84 beautiful new illustrated cards to the game.
Dixit 9 - 10th Anniversary
Celebrate 10 years of the pioneering game of creative communication! Illustrators from each previous expansion return to contribute art to this 84-card set, breathing new life into your games of Dixit with a contrast of abstract styles.
Dixit 8 - Harmonies
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit 5 - Daydreams
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Dixit 4 - Origins
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Ravnica: Inquisition
The fate of Ravnica hangs in the balance! Join the Gatewatch or pledge your loyalty to Nicol Bolas in Ravnica: Inquisition, a social deduction game set on the Magic: The Gathering plane of Ravnica. Each player takes on the role of a representative of a Ravnican Guild that is either loyal to the Gatewatch or an Agent of Bolas. The Gatewatch loyalists are tasked with discovering who the Agents of Bolas are, while the Agents of Bolas simply need to survive in order to further the schemes of Nicol Bolas.
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?
Windmill Cozy Stories
The playful wind wanders around the world, whirling from one windmill to another. Along the way, he catches the stories as they are told.
He carries them past our windows, throws them as dewdrops at our feet, and hides them in the rustle of the leaves high above our heads. They are hidden everywhere, speaking softly to us. So on bright spring mornings or warm autumn evenings, when we go out into the garden or sit by the fire, we listen to the hispers of the wind and share his cozy stories.
Tortuga 1667
The year is 1667, and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it.
The Dream-Eaters Campaign Expansion - Arkham Horror: The Card Game
There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side…
The Dream-Eaters Investigator Expansion - Arkham Horror: The Card Game
In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth.
The Drowned City Campaign Expansion - Arkham Horror: The Card Game
It was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—our investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, they find themselves—and all of Arkham—faced with a colossal threat.
The time has come. Cthulhu has awakened, and Arkham will never be the same.
The Feast of Hemlock Vale Campaign Expansion - Arkham Horror: The Card Game
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an old colleague, she invites the investigators to join her on a survey of the island. Nothing could prepare them for what they find: deadly, mutated wildlife and a strange, malignant presence permeate the isle, all while the local residents prepare for a festival, seemingly unaware of the danger. The investigators only have three days to find out what lurks beneath Hemlock Vale before its people meet a terrible fate.
The Drowned City Investigator Expansion - Arkham Horror: The Card Game
The people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from all walks of life. But now, Arkham faces its greatest threat to date, and it falls to our intrepid investigators to come together and ensure the city’s survival.
The Feast of Hemlock Vale Investigator Expansion - Arkham Horror: The Card Game
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable horrors come in all shapes and sizes, and often the threat they pose can go completely unseen until it is too late. It is up to the brave few with keen intellect, honed survival instincts, or pure dumb luck to face these eldritch perils before they consume us all.
Blood on the Clocktower
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
The Circle Undone Investigator Expansion - Arkham Horror: The Card Game
In the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it.
The Forgotten Age Campaign Expansion - Arkham Horror: The Card Game
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.