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The Forgotten Age Campaign Expansion - Arkham Horror: The Card Game
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.
Final Girl: Miniatures Box Series 1
Includes miniatures for the Final Girls and Killers
Vampire: The Masquerade – Rivals: The Dragon & The Rogue
The Dragon & The Rogue is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Tzimisce & Ravnos. Where Tzimisce seek to possess and distort the physical world around them, Ravnos constantly leave their world behind in search of fresh opportunities to exploit, and their distortions are more of the mental variety. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes.
Vampire: The Masquerade – Rivals: The Heart of Europe
Packed full of new options, and a new city to fight over, Heart of Europe takes the battles and machinations of Vampire: The Masquerade Rivals to Prague!
This expansion does not add any new clans to the game, but rather includes new possibilities for all 10 clans currently in the game, with new Vampires, attacks, reactions, havens, and more to widen the possibilities!
Vampire: The Masquerade – Rivals: Shadows & Shrouds
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Lasombra & Hecata.
The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle.
Vampire: The Masquerade – Rivals Expandable Card Game
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you\'ll gather your allies and face off against one or more other players as you seek to push your agenda.
Zombicide: Running Wild
This expansion brings a whole posse of Survivors that can be either on foot, or riding their trusted horses. But it\'s not all good news, as this also adds the nightmare of a zombie horse!
Final Girl: Lore & Scenario Book, Series 1
This 64-page staple-bound booklet includes:
A backstory for each killer in Series 1
A backstory for each Final Girl in Series 1
Tips on playing each Final Girl in Series 1
A scenario for each killer/location combination in Series 1, with special rules and setup instructions for each scenario
Final Girl: Play Mat Set
A high quality game mat bundle that comes with two game mats for placement of boards, cards, and components. This optional add-on will add even more wow factor to your Final Girl experience.
Final Girl: Terror From Above
A flock of deadly birds is attacking! Can you save the innocents and survive long enough to escape?
Final Girl: Frightmare on Maple Lane
Dreams turn deadly when Dr. Fright comes to visit Maple Lane in: Frightmare on Maple Lane. Produced by AJ Porfirio, this Feature Film box stars Dr. Fright, who can kill you in your sleep. Are you brave enough to enter the dreamworld and confront him on his own turf?
Final Girl: Carnage at the Carnival
Geppetto wanted a family of his own. Using inspiration from his favorite stories and with the help of dark rituals, he decided to make his own. This circus is just a front to find more "new additions" to the family.
Final Girl: Slaughter in the Groves
Each year, thousands of tourists flock to the "Ancient Groves" in Africa to see ancient and beautiful settings, artifacts, and places of worship. Vacations turn to nightmares when the masked killer, Inkanyamba, arrives to exact revenge on behalf of the gods. Slaughter in the Groves is produced by Evan Derrick with scenes by talented Director of Photography Tumo Mere.
Final Girl: The Haunting of Creech Manor
When a family moves into infamous Creech Manor, their little girl Carolyn begins noticing supernatural phenomena. Produced by A.J. Porfirio, this Feature Film box has a killer of a different kind! Can the babysitter turned savior find Carolyn and get out before it\'s too late? Tyler Johnson reprises his role as Director of Photography in The Haunting of Creech Manor!
Final Girl
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.
Zombicide: Green Horde
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it.
The Scarlet Keys Campaign Expansion - Arkham Horror: The Card Game
In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe. Travel around a map of the world and chart your path to discover eldritch Keys before they are found by members of the mysterious and deadly Red Coterie…or work together with your foes to stop an even greater threat that lurks in the shadows. But can you really trust them?
Zombicide: Undead or Alive
Zombicide, the blockbuster zombie action board game is back, and this time we’re taking the fight to the wild West!
Bloodborne: The Board Game
A campaign-based action-adventure game, players will take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond.
The Dream-Eaters - Arkham Horror: The Card Game
There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?
In The Clutches of Chaos - Arkham Horror: The Card Game
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.
For the Greater Good - Arkham Horror: The Card Game
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.
The Wages of Sin - Arkham Horror: The Card Game
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.