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Vampire: The Masquerade – Rivals: The Dragon & The Rogue
The Dragon & The Rogue is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Tzimisce & Ravnos. Where Tzimisce seek to possess and distort the physical world around them, Ravnos constantly leave their world behind in search of fresh opportunities to exploit, and their distortions are more of the mental variety. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to create unique strategies for conquering your foes.
Vampire: The Masquerade – Rivals: The Heart of Europe
Packed full of new options, and a new city to fight over, Heart of Europe takes the battles and machinations of Vampire: The Masquerade Rivals to Prague!
This expansion does not add any new clans to the game, but rather includes new possibilities for all 10 clans currently in the game, with new Vampires, attacks, reactions, havens, and more to widen the possibilities!
Vampire: The Masquerade – Rivals: Shadows & Shrouds
Shadows & Shrouds is an expansion for Vampire: The Masquerade - Rivals that adds two new clans: Lasombra & Hecata.
The Lasombra love to win and will spend and risk their agenda to do so, often employing long shadows to do their bidding. The Hecata are necromancers obsessed with death, using the blood of dead mortals to fuel their occult practices. You may play these two clans head-to-head or integrate them with your Core Set and other expansions to make your coterie step out of the shadows and into the winner’s circle.
Marvel United: Deadpool
The Deadpool expansion for Marvel United brings players multiple ways to bring the not-so-silent assassin to their tabletops. This set includes three versions of Deadpool. He can be a hero. He can be a supervillain. Or, he can be a Challenge to the heroes just trying to save the day. Along for the ride is Bob, Agent of Hydra. Players looking to inject some insanity into their games should look no further.
Marvel United: X-Men – Gold Team
Ice Man, Colossus, Bishop, and Archangel come to the tabletop, ready to show they’ve got what it takes. This new mode introduces player vs player vs game mechanics, letting players team up together and compete against the other heroes to see who will take down the supervillain first.
Marvel United: Guardians of the Galaxy Remix
The Guardians of the Galaxy Remix expansion for Marvel United offers some rather unique new content players can add to their games. First, there’s the unlikely heroes of Star-Lord, Rocket Raccoon, and Groot. Each comes with their own unique sculpt and superhero deck. Then, there’s Ronin and his own Masterplan deck. Players can also travel to new and exotic, interstellar Locations. Finally, there’s the Plan B Mission cards. Players can substitute them out for the regular Missions in their games. They’re harder to complete, but finishing all 3 will result in instant victory.
Marvel United: Enter the Spider-Verse
The Enter the Spider-Verse expansion for Marvel Untied gives players new options for their games.
Marvel United: Rise of the Black Panther
The Rise of the Black Panther expansion for Marvel United takes players to the country of Wakanda, where the use of the country’s vast resources is under contention. Players will have access to three new heroes: the Black Panther, the Winter Soldier, and Shuri. They’ll be facing off against Killmonger and his nefarious schemes to take over. The set also includes new Locations for players to fight at and the Endangered Locations Challenge, where players must try and keep the local flora and fauna safe during this time of war.
Dune: Imperium - Immortality
The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?
MojoMania Scenario Pack - Marvel Champions: The Card Game
Join us in the marvelous and magnificent Mojoverse, a terrifically televised realm of nonstop entertainment and jaw-dropping drama. We have a really special show for you tonight, folks: a bunch of upstart heroes think they can triumph over the trials before them, but will they actually manage to make a scene? Or will they drop off the charts like a bunch of has-beens? Stay tuned to find out!
Lacrimosa
Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart\'s most important patron.
The Dream-Eaters - Arkham Horror: The Card Game
There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?
In The Clutches of Chaos - Arkham Horror: The Card Game
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.
For the Greater Good - Arkham Horror: The Card Game
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.
The Wages of Sin - Arkham Horror: The Card Game
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.
The Circle Undone Expansion - Arkham Horror: The Card Game
The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…
The Lair of Dagon - Arkham Horror: The Card Game
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
Firefly: Misbehavin'
This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locations in the Core, Border and Rim.
The Labyrinths of Lunacy - Arkham Horror: The Card Game
Think of this as a test of the human will...
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
Cyclops Hero Pack - Marvel Champions: The Card Game
For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Cyclops Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.
Aeon's End: The Ruins
Will the mages of New Gravehold ever truly be able to escape from their past? The World That Was and the world that is, Gravehold and New Gravehold. Every new civilization is built on the bones of its predecessors. In order to look forward and build a brighter future, the mages must first understand their roots.