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Innovation: Third Edition
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
The Scarlet Keys Investigator Expansion - Arkham Horror: The Card Game
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
The Hunger
The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak.
Angmar Awakened Hero Expansion - Lord of the Rings: The Card Game
The mysterious Dúnedain tirelessly protect the Free Peoples from lurking shadows and unseen dangers. In their duty to safeguard the realm, these Rangers of the North selflessly walk in harm\'s way…
Hardback
Hardback is a deck-building word game, a prequel to Paperback. As an aspiring 19th-century novelist, you work to pen your next masterpiece, earning prestige along the way.
Sinister Motives - Marvel Champions: The Card Game
In this expansion, you and your fellow heroes take to the streets and rooftops of New York City and face off against a rogues gallery of classic Spider-Man villains, including Sandman, Venom, Mysterio, and the notorious Sinister Six. As with previous expansions, you can play each of these scenarios individually or as part of a larger campaign, and with a sinister spread of new modular encounter sets, there will be ample opportunity to mix things up for all of your Marvel Champions games. Sinister Motives also kicks off a new wave of playable heroes for the game, starting with two iconic web-warriors: Ghost-Spider and Spider-Man (Miles Morales), both of whom come with fully pre-built and ready-to-play decks right out of the box.
Riders of Rohan Starter Deck - Lord of the Rings: The Card Game
For players who enjoy having unrelenting momentum and constantly pressuring their foes, they will love the Riders of Rohan Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
Defenders of Gondor Starter Deck - Lord of the Rings: The Card Game
For players who enjoy come-from-behind victories and never backing down, they will love the Defenders of Gondor Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
Elves of Lorien Starter Deck - Lord of the Rings: The Card Game
For players who are fond of the graceful Elves of The Lord of the Rings and their incredible adaptability, they will love the Elves of Lórien Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
Dwarves of Durin Starter Deck - Lord of the Rings: The Card Game
For players who are fond of the many Dwarf characters of The Lord of the Rings and their hearty fortitude, they will love the Dwarves of Durin Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
Lord of the Rings: The Card Game - Revised Core Set
An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The Dark Lord Sauron is gathering his forces, and should he acquire the power he seeks, he will cast the world into eternal shadow. The only hope lies in a heroic few who must work together to stem the tide of evil.
Curse of the Rougarou - Arkham Horror: The Card Game
A series of savage killings prompt a bone-chilling hunt through New Orleans and the bayous of southern Louisiana in this standalone scenario for Arkham Horror: The Card Game!
Inis
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions
The Rise of Red Skull - Marvel Champions: The Card Game
Your battle against evil is only beginning in this first campaign expansion! A massive infusion of new content brings Hawkeye and Spider-Woman into your roster of heroes with fully pre-built and ready-to-player decks stuffed with new cards, while five new villains will test you over five unique scenarios. Play them individually or fight all five in succession for a campaign that changes as you play
Inis: Seasons of Inis
Discover the new gameplay with the seasons wheel, bringing new modalities of victory. Explore the 6 new territories and lead your troops from the harbors to the island
Res Arcana
Extraordinary mages vie for power in this acclaimed card-drafting game from the designer of Race for the Galaxy! Only a small number of cards will be used in each game, so wise choices have big impacts.
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Splendor
Collect gems and build cards to improve your engine in this multiple-award-winning game that\'s easy to pick up but hard to master.
Dixit - 2021 Refresh
Each round, one player gives a clue to an abstract art card with the aim of having at least one player - but not everyone! - guess correctly. This easy-to-learn party game has won many awards, including the 2010 Spiel des Jahres.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.