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Star Trek Ascendancy - The Dominion War
Through their Vorta commanders and Jem\'Hadar super soldiers, the Founders rule as Gods, bringing order to the galaxy. The discovery of the Bajoran Wormhole brought this ancient civilisation onto conflict with the more youthful civilisations of the Alpha Quadrant.
Star Trek Ascendancy - Klingon Starbases
This pack includes 3 resin Klingon Starbase models to replace the tokens in the Star Trek: Ascendency board game.
Contains:
3 Klingon Starbases
Star Trek Ascendancy - Federation Starbases
This pack includes 3 resin models to replace the tokens in the board game.
Contains:
3 Starbase Models
Small World: Realms
Freshen up any game of Small World with new modular boards to build preset maps or create your own for endless replayability!
Cyclades
Players must buy the favour of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.
Tiny Towns
As the mayor of a tiny town in the forest, plan and construct your town without wasting anything - everyone receives the same resources in the same order, so your choice of strategy is key!
Catan: Seafarers 5-6 Player Extension - 2015 Refresh
Make your copy of the Catan: Seafarers expansion playable with a fifth and sixth player!
Catan: Seafarers Expansion - 2015 Refresh
Take your games of Catan out onto the water with this expansion! Adds shipping lanes, which are similar to roads, along with water hexes and new water-heavy variant setups.
Twilight Imperium 4th Ed.
Twilight Imperium 4th Ed.
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.