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Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
The Dream-Eaters - Arkham Horror: The Card Game
There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?
In The Clutches of Chaos - Arkham Horror: The Card Game
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.
For the Greater Good - Arkham Horror: The Card Game
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.
The Wages of Sin - Arkham Horror: The Card Game
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.
The Circle Undone Expansion - Arkham Horror: The Card Game
The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…
The Lair of Dagon - Arkham Horror: The Card Game
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
The Labyrinths of Lunacy - Arkham Horror: The Card Game
Think of this as a test of the human will...
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
Bloodborne: The Board Game – Chalice Dungeon
"This expansion opens up an entirely new way to experience Bloodborne. Whereas the Core Game is campaign-based, here it\'s based around a single game where you have to find the boss room and defeat the unthinkable terror within."
Unmatched: Battle of Legends Volume Two
It’s Volume 2 of a legendary battle! This time, four heroes; the fearsome Bloody Mary, clone master Sun Wukong, god-like Archilles and Yennenga alongside her strong army take to the battlefield. Punch, strike and defend your way to victory!
Gloomier: A Night at Hemlock Hall
Return to Gloom\'s original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.
Antiquity Quest
Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you\'ll tally scores over three rounds (60-90 min)
Zombie Kittens
Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up.
Gaia Project
"Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica! Terraform neighbouring planets to suit your faction, each of which boasts special skills and abilities in this highly replayable strategy game."
Tungaru
A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.
Imperium: Legends
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
Tapestry: Arts & Architecture
Choose from a variety of new capital city mats, a new advancement track featuring new types of cards and tiles, plus more civilizations, tapestry cards, tech cards, and landmark cards/miniatures in this second expansion for Tapestry.
Clash of Cultures: Monumental Edition
Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with all new updates! Grow your civilization, advance your culture and tech, and leave your mark by building Wonders.
Boonlake
With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.
Wild Ride Expansion - Downforce
Clear the road! Here comes the new expansion for Downforce, introducing two new tracks: Aloha Sands and Savanna Stretch! Pass the other cars by speeding on the jumps, and avoid wild animals crossing the road. A copy of Downforce is required to play
Danger Circuit Expansion - Downforce
Turbocharge your game of Downforce with this expansion pack! Add two new tracks and six new racer powers to your game
A copy of Downforce is required to play
Downforce
Tires screech. Gears shift. Drivers push their million-dollar cars to the limit. Restored by Rob Daviau from the 1996 Spiel des Jahres recommended game “Top Race”, Downforce puts players behind the wheel of cars with a different Power each. The difference between victory and defeat could be a single card.