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Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Stampede
Stamp collecting: The most dangerous game. They’re polite on the surface, but truly cunning strategists underneath. Featuring colorful art and simple symbology, Stampede plays quickly and elegantly as players plan efficient moves to complete their stamp collection
Villages of Valeria Landmarks Playmat
This UltraPro playmat is for Villages of Valeria.
Tash-Kalar: Arena of Legends
Tash Kalar: Arena of Legends
Two to four summoners will battle each other and test their skill and strategy in a short but intense battle. By intelligently deploying their minions, they will create magic patterns to summon powerful beings, and then use them to destroy the forces of their opponents or to prepare patterns for the final legendary beings.
Parking
Parking
In ParKing each player will have to play one card per turn, either vehicle or action, to fill the parking spaces on their ticket.
Stellar
Stellar
Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
Castle Combo
A quick and nifty card game by the publisher of Faraway.
Each player will spend coins to draft 9 cards from 2 open markets on the table (the lower and upper city), creating along the game a 3x3 square of people interacting with each other to trigger instant effects and end-of-game bonuses.
Trailblazers: Sasquatch Expansion Pack
In Trailblazers: Sasquatch Expansion players cooperate together to build hiking, biking, and kayaking loops in a shared area. But be careful, one player might secretly be a traitorous Sasquatch seeking to sabotage your trailblazing efforts!
Sasquatch wants to be left alone and will thus do anything he can to keep pesky humans out of his woods — including undermining trail construction. If there is a Sasquatch in the game, then the other players (humans) want to find him!
This expansion is compatible with any edition of Trailblazers.
Trailblazers: Travel Edition
Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn’t forget to eventually find their way back to camp. For there are always new environments to explore, further expeditions to undertake, and more trails to blaze.
Tranquility: The Ascent
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.
Paleo: A New Beginning
New adventures await in Paleo: A New Beginning
A year has passed since the release of Paleo, but in the world of the game several thousand years have passed. We\'ve tried to settle, but nothing is as peaceful as it might seem. New dangers and tasks await us, but with a little skill and new tools we can manage to settle down.
Fugitive (Second Edition)
Fugitive is a tense, easy-to-learn, two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.
Skytear: Nupten
You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection.
The laws that govern the world are broken by the minds of Nupten’s devotees.
In the Footsteps of Darwin
Twenty years after his expedition around the world, Charles Darwin is writing On the Origins of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?
MonsDRAWsity
Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.
One player, known as "the Witness", has twenty seconds to examine a picture of a bizarre-looking creature, then they must describe it to the rest of the players, known as "Sketch Artists". At the end of the round, the witness awards points to the artist who was able to most closely match the monster seen by the witness!
Hanabi
A satisfyingly tricky cooperative card game that tests players\' ability to communicate indirectly - because you are the only person who can\'t see what your cards are.
Agropolis
Agropolis is a stand-alone expansion to Sprawlopolis, bringing the same card-laying, variable-scoring gameplay into a new setting: city blocks give way to orchards, wheat fields, livestock pens, and vineyards. As before, players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain, providing even greater depth of gameplay without sacrificing the original’s signature elegance.
The Bears and the Bees: 2nd edition
Come join the Hive! Compete to link honeycomb shaped cards to the growing hive. The more sides you match, the greater the payoff. Special cards help earn extra plays and deliver stings to your rivals. Just be careful to avoid those pesky honey-grubbin\' bears!
Paleo
Return to the stone age in this cooperative adventure! Form a tribe and work together to explore your surroundings and bolster your chances of survival.
Hanabi: Deluxe
Back with a bang and more dazzling than ever before, the Spiel des Jahres award-winning Hanabi Deluxe version has arrived!Work together to create dazzling firework displays. But there’s a catch… all the powder, wicks and rockets are mixed up! Players hold their cards back to front, so nobody can see their own cards.Find ways to pass and remember information you receive in this extraordinary challenge!
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.