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Catan: Traders & Barbarians
Combines five scenarios and four variants to breathe new life into your games of Catan! Can be combined with any other expansion.
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
Evolution: The Beginning
Evolution: The Beginning is a stand-alone game. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way. Gather around the table and see who best adapts to the changing world around them!
Explorers & Pirates Expansion - 5 & 6 Player Catan Exp (2015 Refresh)
Make your copy of the Catan: Explorers & Pirates expansion playable with a fifth and sixth player!
Catan: Explorers & Pirates Expansion - 2015 Refresh
Explore a second and third island, build ports and drive off pirates in this expansion for Catan! Includes five scenarios and three missions along with new mechanics to add fascinating new wrinkles into your gameplay.
Ticket To Ride: Germany
A standalone instalment in the Ticket to Ride family. Build train routes and fulfil tickets, while competing to ferry the most passengers around Germany for extra points!
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.