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Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Aventuria: Arsenal of Heroes
Arbosh had driven Carolan into a corner and gotten ready to take him out with a huge blow of his Ox-Herd when he realized to his surprise that he wasnt holding the weapon in his hand. Are you looking for this? said Carolan, triumphantly raising the stolen weapon over his head.
Aventuria: Ship of Lost Souls
Ship of Lost Souls is an expansion for the Aventuria Card Game. This box contains the adventure Ship of Lost Souls in three acts as well as the short adventure
Aventuria: Master Tailor's Poltergeists Demoset
This Beginner’s Adventure with 4 pre-made Beginner Hero Decks allows you to introduce a group of up to four newcomers to the exciting world of the Aventuria Adventure Card Game.
Deck of Wonders
Deck of Wonders is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.
Werewolves: Night of the Vampires
Wherever werewolves are up to mischief, vampires are not far away. This is also the case with the sequel to the communication game, Werewolves - Night of the Vampires, in which the bloodsuckers are loose.
Inside Job
Strange things are happening here! Someone is trying to disrupt the agents\' joint missions. But who is "The Insider"?
Final Girl: Vehicle Pack 2
Contains vehicle minis for the S2 Feature Films
Final Girl: Vehicle Pack 1
Contains vehicle minis for the S1 Feature Films
Final Girl: Box Of Props
The Box of Props contains:
- Horror Track Miniature
- Deluxe Final Health Tokens
- Deluxe Bloodlust token
- The Desperation Die
- Signature Action Cards
- Promo Final Girls
- Booklet of Desperate Deaths
- Deluxe Time Marker
- Ultimate Dice
Final Girl: Birds Miniatures Pack
Bird miniatures for use with Terror From Above
Final Girl: Madness In The Dark
No matter where you go in Wolfe Asylum, noises and voices always seem to echo. It is particularly frightening when one of the residents cackles or a group of them cheer during a game of them cheer during a game of bingo in the common room. Those noises are nothing, however, compared to the blood-curdling shrieks of terror generated by the evil brand of medical "care" the Rachet Lady is giving the asylum\'s residents and staff. What do you do when the maniacs come?
Final Girl: Once Upon A Full Moon
Over the river and through the woods to grandmother\'s house you go. Never mind the growling, it must be your imagination, just keep skipping and singing. You stop in your tracks as a big, bad wolf leaps onto the path in front of you. Its eyes glow red and drool drips from its fangs as it stands on the path between you and your destination... Grandma will have to wait.
Final Girl: A Knock At The Door
Nothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who\'s supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was... the question is, who?
Final Girl: Panic at Station 2891
There\'s nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don\'t know who you can trust. Who has been assimilated by the organism? Someone? Everyone?
Final Girl: Into The Void
Final Girl Feature Film Box
Deep space. You and the rest of the crew of the USCSS KONRAD find yourself in deep sh... er ... space when you notice something scurries across the floor and into the ventilation shaft. Can you destroy it before it morphs into something much bigger and much deadlier? Or will the Evomorph harvest the bodies of the entire crew?
The Forgotten Age Investigator Expansion - Arkham Horror: The Card Game
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.
Skytear Horde
Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.
Saboteur 2
In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!
Saboteur is required to use this expansion.
Saboteur
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
Dog Park
Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds.
Dog Park: European Dogs Expansion
It\'s time to take some of Europe\'s finest dogs for a walk. The European Dogs expansion includes 29 cards with 2 new abilities: Lone Wolf and Well Trained. These cards come with the Collector\'s Edition of Dog Park.
Dog Park: Famous Dogs Expansion
The dogs of page, stage, and screen have come to Dog Park. The Famous Dogs expansion includes 29 dog cards with 3 new abilities: Hoarder, Show Off, and Slowpoke. These cards come with the Collector\'s Edition of Dog Park.
Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North.
The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.