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The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
The Lair of Dagon - Arkham Horror: The Card Game
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
The Labyrinths of Lunacy - Arkham Horror: The Card Game
Think of this as a test of the human will...
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
Quest
In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.
Prehistories: Evolutions
Find new ways to go hunt with your tribes with various special mechanisms
111 Ants
The rules of 111 Ants are simple: try to form a complete ascending or descending sequence of 12 cards as quickly as possible. Collect the most points while doing so, but remember that other players can be faster! The player who gets to 60 points first wins the game.
Mille Fiori
Discover the secrets of the Mille Fiori glass in the glittering lagoon.
Become part of the story as a glass manufacturer and trader. Produce the precious glassware, trade and secure the support of inhabitants. Use a mix of strategies and tactics to build a flourishing glass dynasty! Just remember to keep the secret!
Hey Yo
Take turns playing cards to the rhythm and aim for the high score in this cooperative style game. Become a member of a rap crew and skillfully connect the cards to show the crowd what you\'ve got! If you make it to the target score you can step it up and challenge the next stage. The rhythm won\'t wait for you! A fast reaction time and team work is everything! Up to 5 players can join in on this team battle!
Zogen
Exploding with Frustration
The microscopic world is always busy and bustling. Not only do researchers need to quickly report any findings they discover, but they must do so faster than their rival colleagues! It\'s OK to be wrong. Just don\'t get caught!
Here To Slay
Assemble a full party of heroes to slay dangerous monsters (and sometimes sabotage your friends)! A roleplaying fantasy strategy card game from the makers of the smash-hit Unstable Unicorns.
Mascarade 2nd Edition
Don your Mask at the right moment and use its power to amass a fortune or surprise your opponents. But Masks will be swapped so often during the game that you’ll even doubt your own identity
Dune: Betrayal
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Abyss
Jockey for the throne of an evocative underwater city in this game of development, combination and collection. Recruit allies and influential Lords of the Abyss then prosper with cunning and clever timing!
Prehistories
You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.
The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
"Take your first steps in a twisting, time-jumping tale in this deluxe expansion for Arkham Horror: The Card Game! An aura of decrepitude and decay hangs over the city of Innsmouth like the ocean fog, while its shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Discover its secrets with five new investigators and a host of never-before-seen mechanics!"
The Forgotten Age Expansion - Arkham Horror: The Card Game
"The third deluxe expansion for Arkham Horror: The Card Game sees your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, which can be played as standalone adventures or as the beginning of a new campaign. Introduces five new investigators as well as 64 player cards and 87 encounter cards, including an all-new exploration deck that presents new challenges for you to overcome."
Arboretum
Arboretum
Arboretum is a strategic card game that challenges players to create the most beautiful path through the garden. Choosing the correct cards and placing them in the most efficient orientation will score you the most points at the end of the game. With elegantly simple rules, Arboretum offers players surprisingly complex choices.
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Stampede
Stamp collecting: The most dangerous game. They’re polite on the surface, but truly cunning strategists underneath. Featuring colorful art and simple symbology, Stampede plays quickly and elegantly as players plan efficient moves to complete their stamp collection
Tash-Kalar: Arena of Legends
Tash Kalar: Arena of Legends
Two to four summoners will battle each other and test their skill and strategy in a short but intense battle. By intelligently deploying their minions, they will create magic patterns to summon powerful beings, and then use them to destroy the forces of their opponents or to prepare patterns for the final legendary beings.