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Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
Gold and Silk - Clank! Expeditions
If you have an insatiable thirst for plunder, Clank! Expeditions: Gold and Silk is for you: a series of boards to continue your deck-building adventures.
Power Rangers: Heroes of the Grid – Rise of the Psycho Rangers
The Psycho Rangers have risen! This team of evil was created from the power of Dark Specter. In one-on-one combat, the Psycho Rangers are almost unbeatable by their Space Ranger counterparts, thanks to their special fighting styles.
With the Astro Megaship as their new command center and a whole new set of Zords they can summon, will veterans Andros, Carlos, T.J., Ashley, and Cassie band together to overcome the assault of the terrifying Psycho Rangers?
Underwater Cities
Underwater Cities is a game for 1-4 players and takes about 30-45 minutes per player. The players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
Harry Potter: Hogwarts Battle - Defence Against the Dark Arts
In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve.
Clank!: Sunken Treasure
Clank!: Sunken Treasure
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new environmental challenges, and more as they venture in the watery depths!
Clank! Legacy Acquisitions Incorporated
Clank! Legacy Acquisitions Incorporated
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
Tactician vs Huntress - Dice Throne: Season Two Box 2
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
Cursed Pirate vs Artificer - Dice Throne: Season Two Box 3
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
Gunslinger vs Samurai - Dice Throne: Season Two Box 1
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
Seraph vs Vampire Lord - Dice Throne: Season Two Box 4
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Exploration - Not Alone
NOT ALONE: Exploration is the first expansion for NOT ALONE.
Rise of the Necromancers
Are you evil? Maybe just a little?
Then unleash your most wretched forces and seize power! To become the Necromancer King, you have to master dark magic, raise an army of undead minions, explore festering dungeons, and research ancient artifacts and spells.
TacTiki Core Box
An innovative board game with a strong memory aspect for two players, recommended for ages 10+ with an average game time of 30 minutes. Tactics and planning are the lifeblood of this game, which will fascinate and attract players from all over the world - all securely packed in a mysterious box!.
Memoir '44: D-Day Landings
"This commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups."