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Arctic Scavengers: Recon Expansion
The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. Headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
Power Rangers: Heroes of the Grid – Cyclopsis Deluxe Figure
Face off against one of the Power Rangers’ toughest enemies ever Cyclopsis! This War Zord, represented by a giant-scale miniature, will not go down easily. The Rangers will need to coordinate their attacks to defeat Cyclopsis, who gets stronger as he takes damage!
Power Rangers: Heroes of the Grid – Rise of the Psycho Rangers
The Psycho Rangers have risen! This team of evil was created from the power of Dark Specter. In one-on-one combat, the Psycho Rangers are almost unbeatable by their Space Ranger counterparts, thanks to their special fighting styles.
With the Astro Megaship as their new command center and a whole new set of Zords they can summon, will veterans Andros, Carlos, T.J., Ashley, and Cassie band together to overcome the assault of the terrifying Psycho Rangers?
Architects of the West Kingdom
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?