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  • Average game length: 120 min
  • Mechanism: Alliances
  • Mechanism: Melding and Splaying
  • Mechanism: Memory
  • Mechanism: Sudden Death Ending
Unconscious Mind
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Unconscious Mind

£57.37 £67.49
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In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Availability: In stock
Cosmic Encounter
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Cosmic Encounter

£59.46 £69.95
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In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

Availability: In stock
Dune: Choam & Richese
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Dune: Choam & Richese

£16.96 £19.95
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This expansion adds both CHOAM (Combine Honnete Ober Advancer Mercantiles) and House Richese. These are two NEW factions, who have their own special rules and abilities that you can use as two of the six player factions in a game!

Availability: In stock
Alchemists: The King's Golem
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Alchemists: The King's Golem

£22.46 £24.95
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"Add a new layer of logic-puzzles and deduction to Alchemists with four modular expansions! Can you figure out how to animate a golem - and, equally importantly, can you convince the king that you are making progress?" 

Availability: In stock
Maracaibo
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Maracaibo

£56.21 £74.95
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Maracaibo

The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.

Availability: Last items in stock
20th Century
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20th Century

£35.97 £59.95
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In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?

Availability: In stock
Heroes of Might & Magic...
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Heroes of Might & Magic III: The Board Game

£59.46 £69.95
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Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or, maybe you despise all of this and want, together with Sandro, to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities.

Availability: Out of Stock
El Grande
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El Grande

£40.46 £44.95
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In this award-winning game, players take on the roles of Grandes in medieval Spain. The king\'s power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.

Availability: Out of Stock
Rising Sun Rising Sun
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Rising Sun

£82.46 £109.95
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Master honour, negotiation and warfare in a feudal Japan where the ancient gods have returend to rebuild the empire! This spiritual successor to the smash-hit Blood Rage will test players\' skill to the limits

Availability: Out of Stock
AuZtralia
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AuZtralia

£58.06 £69.95
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AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

Availability: Out of Stock