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Everdell Duo
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Carson City: The Card Game
CARSON CITY – THE CARD GAME
In Carson City – The Card Game, each player is in charge of the development of a city. You and your opponents try to choose the most lucrative parcels of land and buildings. You then have to place these parcels and buildings wisely so as to make your city as prosperous as possible. you can also win the support and gain the help of the most influential people in the city. However, you should not ignore your opponents, as they will try to make the best moves in your stead!
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
My Island
Modeled after 2020\'s My City, My Island is a competitive legacy game in which you develop your own unique island from connected hexagons. Over 24 games, you will experience the history of your island and discover its secrets, with each of the individual games featuring new rules and game materials with which you will permanently change your island.
Animalia: Preventing Extinction
You are a team of researchers working for the Institute for Wildlife Conservation (IWC), and you are ready to go to the ends of the earth to halt the extinction of various species. As representatives of the IWC, you will go on missions to research and protect endangered fauna. Each mission revolves around a specific animal, including the collection of data on related animals, in order to gain a better understanding of the behavior, habitat, and other important features of the animal being studied.
My City: Roll and Write
My City: Roll & Build is a dice game in which over four chapters, each with three episodes, you create a unique city. The roll of the dice shows everyone which building to draw on their game pad, and from episode to episode, you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.
Arena: For The Gods! [DE]
Arena: For The Gods!
Welcome to the Arena of the all-powerful, where only the greatest mythological heroes fight to please the Gods. With Arena, dive into a universe in which heroes from 6 different mythos fight together for the entertainment of their Gods. Handpicked by a divine hand for a battle to the death, you\'re assuming the role of a powerful fighter
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
Magellan: Elcano
September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Fiji
In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Honshū
Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.
One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played.
Bomb Busters
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters!
To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late?
Spectral
Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon — an event that rarely takes place more than once per century. On that night and that night alone, in certain rooms vast treasures appear, granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues — indicating both where treasures can be found and where paranormal traps lie in wait.
TEN
TEN™ is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust! Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences!
That Time You Killed Me
That Time You Killed Me is a narrative game that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. Play through 4 different Chapters, each with its own rules and components and increasing difficulty!
My City
My City is a unique, family-oriented legacy gaming experience that is played in relatively short episodes. The game consists of 24 different episodes beginning with the development of a city in its early preindustrial stages and progressing through industrialisation.
During each game, players customise their experience by adding elements to their own boards. Players’ choices and actions made during one session of gameplay carry over into the next session, creating a personalised gaming experience. For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate setup for repeatable play.
High Society
In Reiner Knizia\'s High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn\'t even considered for victory.
Welcome To The Moon
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.