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EXiT: The Catacombs of Horror
Gloomy crypts lie under the city of Paris. The catacombs swallow light, secrets, and – apparently – also people. After the mysterious disappearance of a friend in the catacombs, you and your team embark on a search into the catacombs. Making your way through the puzzling underground labyrinth in search of answers, what will you uncover in the depths? Will you be able to find your friend in time and escape this cavernous world of darkness?
Bureau of Investigation: Investigations in Arkham & Elsewhere
As agents working for the Bureau of Investigation, you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings. Explore Boston, Arkham and exotic lands! Follow leads, question witnesses, find clues and take action to solve these five brand new and strange cases.
Strange Remnants - Eldritch Horror
Learn the secrets of the haunted ruins of massive stone monuments around the world and perform the requisite rituals before the cosmos aligns against you and the Earth is devoured! This expansion requires the Eldritch Horror base game to play.
Eldritch Horror: Cities in Ruin
You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.
The Dreamlands - Eldritch Horror
Descend into a world of sleep and splendour with this expansion for Eldritch Horror! A new side board portrays the mystical, ethereal Dreamlands while eight new investigators enter the game to defend against two insidious new Ancient Ones. Also includes a massive array of new spells, conditions, assets, adventures, Mythos cards and encounters for every location
Mysterium
A team of psychics gather in a haunted house as they attempt to decipher a restless spirit\'s cryptic visions about the nature of their untimely demise! Time is short; you\'ll have to work together to figure out what one of the players is trying to tell you.