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Little Alchemists
Will you surpass your teachers\' knowledge and grow up to become the best alchemists in the land? Let\'s find out! It\'s time to grab your potion ingredients, sharpen your deduction skills, and get mixing!
Little Alchemists is a family-friendly deduction game that\'s designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you\'ll start by gathering and combining ingredients for brewing potions to sell. However, as you collect keys by achieving your potion-making goals, you\'ll unlock new chapters that gradually add more components, mechanisms, and complexity to the experience
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?
Tanks, but no thanks!
Tanks, But No Thanks! is set on a gridded battlefield where each player controls their own tank battalion firing at other battalions while trying to avoid enemy fire. At the beginning of the game each player is given a secret early victory mission card. On their turn, players can choose between aiming and firing at the enemy or move to evade the enemy. There are also enhancements in the form of the special bonus power cards and early victory mission cards. The winner is either the player who has the last battalion standing or the first player to complete their early victory mission, whichever happens first.