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Isle of Trains: All Aboard
Welcome to the Isle of Trains, where you are the conductor, and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island, and also deliver passengers to their destinations.
Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives, freight cars, passenger cars, or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings, or you can use your cards as cargo and load them onto available freight cars.
The Quacks of Quedlinburg: The Duel
Return to Quedlinburg in The Quacks of Quedlinburg: The Duel!
Ply your wares against your rival doctor and draw the locals in with your potions. Win over members of the crowd in the town square and prove that you know your potions! But be careful, your potions can still explode if you aren’t careful with your ingredients!
Match Of The Century
In the summer of 1972, the final match of the World Chess Championship in Reykjavik saw the ultimate showdown: American Bobby Fischer challenged the reigning world champion, Boris Spassky from the Soviet Union. Touted by the media as the most important sporting event of the Cold War, an incomparable thriller unfolded...and now, you can be right in the middle of it.
Gravwell: 2nd Edition
In Gravwell, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home.
Keystone: North America (Deluxe)
In Keystone: North America, you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.
Doomlings
Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”
Hamlet: The Village Building Game
When you think of a Village builder you sometimes think of card tableaux or static hex tile grids.
The Quacks of Quedlinburg
The best quack surgeons from across the land gather to brew their concoctions against smelly feet, homesickness and hiccups. To brew your potions, draw ingredients from the shared supply bag. Take care with what you draw, as too many peas could spoil the mixture. Do you stop early to improve your chances of making a better potion later, or do you risk a big setback to get more money and fame now?
Verdant
Take on the role of a houseplant enthusiast – collecting and caring for plants as you compete to create the coziest, most verdant home! With variable scoring goals, each game of Verdant brings a new spatial puzzle to your table!
Bohnanza
Bohnanza is the first in the Bohnanza family of games. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.
Antiquity Quest
Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you\'ll tally scores over three rounds (60-90 min)
Gearworks
Gearworks
Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after the accident twelve years ago it\'s been a long road to recovery. Since then, your machines never work very well, or for very long, before they break. The workshop owner has given you one more chance to prove your worth.
Herrlof
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as \'first among equals\'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
The Quacks of Quedlinburg: The Herb Witches
This kit contains components needed for a fifth player, along with further rubies and new ingredients! If you’re struggling to find the perfect recipe, then maybe one of the herb witches can lend a hand!
The Alchemists Expansion - The Quacks of Quedlinburg
The Alchemists of Quedlinburg are as famous as they are notorious. People seeking help come from far and wide to have their – sometimes extremely exotic – complaints treated “expertly”. In this latest expansion, distill essences to free the citizens of Quedlinburg from these afflictions and receive valuable bonuses to become the number one alchemist. A copy of The Quacks of Quedlinburg is required to play.
50 Clues - Part 3: The Fate of Leopold
The final part in the 50 Clues escape room series. In this gripping finale to the ‘Leopold’ trilogy, the time has come for Maria to find Leopold and eliminate him. Can she muster the strength to take Leopold on, and finally be free?
50 Clues - Part 2: White Sleep
Part of the 50 Clues escape room range. White Sleep is the second part of the action-packed ‘Leopold’ trilogy. Maria is on the run, taking refuge in a safe house. She must prepare a ritual to protect herself and her loved ones. Will she be able to do it in time before the evil Leopold finds her? Contains graphic violence. Unsuitable for children.
50 Clues - Part 1: The Pendulum of the Dead
50 Clues is an immersive puzzle game that offers the experience of an escape room but played at home. Combine objects, solve puzzles and decipher codes to complete the story – with the aid of a web app. The Pendulum of the Dead is the first episode of the murderous ‘Leopold’ trilogy. Help Maria escape from the hospital to find her son, before it’s too late…Contains graphic violence. Unsuitable for children
Unlock! Timeless Adventures
Discover three new interactive challenges that bring escape-room-style gameplay to your tabletop, supported by a handy app! Foil a nefarious plot at the circus, race for a precious jewel in early-20th-century Paris, and repair the timeline when a time machine goes badly wrong.
Unlock! Exotic Adventures
Three more incredible escape-room-style adventures! Work together to confront the monster under the bed, dinosaurs and more in this cooperative puzzle game.
7 Wonders Duel - Pantheon
Court the favour of ancient deities to elevate your fledgling civilisation in this divine expansion to 7 Wonders Duel!
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Lost Grimoire Volume 1 - Mage Wars: Arena
The Lost Grimoire, a spellbook belonging to the legendary archmage Mordok, which is believed to be locked in an ancient tomb, warded by artifacts, magic and a host of dire creatures. Before he went missing, Mordok was known to have traveled the length and breadth of the land, from the far south of Etheria to the frigid north. What secrets and spells await?