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Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Voidfall
Voidfall is a space 4X game that brings the genre to Euro enthusiasts\' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals\' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.
Ancient Knowledge
Heirs to an exceptional knowledge that has survived the ages, it is now up to you to preserve the vestige of your civilization.
Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal, because all knowledge is doomed to disappear…
Horseless Carriage
"This year, we want the best, or nothing at all. We don\'t want tradition. We want to live in the present and the only history that is worth a tinker\'s damn is the history we make today."
Superclub: The Football Manager Board Game
Superclub is a premium football manager boardgame where you compete face-to-face with the ones you love...to beat.
Cult of the Deep
A hidden role dice game for 4-8 players and a play time of 45-60 minutes. You are a cultist trying to establish your faction’s rise to power.
The Cost
The Cost
The Cost is a challenging economic board game that places players in the role of a company whose interest is in the asbestos industry around the world. Players compete to make their fortune by concentrating or diversifying in the various aspects of the industry such as mining, refining, and shipping. Whoever ends the game with the most money wins.