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Ayar: Children of the Sun
Retell the incredible origin myth of the Inca in this dramatic mid-weight euro-game.
In the beginning, Viracocha the creator brought forth Inti, the sun god, and Mama Quilla, the moon god. From the union of these two gods sprang four sons and four daughters: the Ayar. These siblings were tasked with guiding the first clans and teaching them the skills needed to build a civilization. As they travelled the land in search of fertile ground, the Ayar one by one met their fates until only two remained to found Tawantinsuyu – the Inca Empire.
Katmai: The Bears of Brooks River
Katmai: The Bears of Brooks River is a dynamic two-player card game of competitive area control, careful planning, and very hungry bears.
Every summer, dozens of ravenous brown bears descend upon the majestic Brooks River in the Katmai region of Alaska. Here they gorge themselves on its summer bounty of salmon that swim up the beautiful, glacial-fed rivers of the Alaskan wilderness.
War Story: Occupied France
Darkness covers your approach as you alight on the riverbank. Swiftly, you hide the boat and shoulder your gear. The mission is clear: capture or kill your target; rendezvous at the extraction point; get out. You have two days. Nodding to your team, you set off toward the glowing lights of Vaillant.
World Wonders: Mundo Wonders Pack
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives.
The expansion also comes with cards to use the new wonders in the normal game mode.
Sankoré: The Pride of Mansa Musa
In Sankoré: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them.
Cartaventura: D-Day
Cartaventura is a pocket-sized collection of historical adventures in the style of a "book in which you are the hero". With the help of cards offering different options, travel, explore and make the right encounters to provide the best possible ending for the hero you play. Each scenario takes place in a different time and place in history.
World Wonders
Take on the role of the great leaders of the past to build your own Ancient City.
Imperium: Horizons
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
Cartaventura: Versailles
1687: Versailles, France. You are Julie d\'Aubigny.
Your marriage is already arranged and everything is set: you will be a lady of the Court. Escape the shenanigans of Louis XIV\'s Versailles and all those who want to rule your fate to embrace a life full of love and adventure!
Cartaventura: Odyssey – The Treasure of Libertalia
Cartaventura is a collection of narrative card games with an immersive storyline and multiple endings! Players build their adventure with the help of cards that offer different options. They think together about the best choices to follow the trail of the game\'s hero.
Cartaventura: Hollywood
1920: Ohio, USA. You are Jim Tully, a factory worker weary of a life far removed from his dreams of making it into the movies. Leave all behind and, from train to train, cross the country in the hope of meeting the most famous of all tramps: Charlie Chaplin!
Luna Maris
Space Race is back!
Space mining is developing thanks to the cooperation between private corporations and governments around the world. Before the challenge to occupy another planet, however, we need to create a Moon base to extract resources from our natural satellite. Iron, titanium, water, and a powerful fuel, helium-3, are natural riches available on the Moon. To get these riches won’t be easy; it’ll require lots of work to install lunar probes, process extracted minerals, and ensure the working conditions of scientists and engineers in the crew.
Paperback Adventures - Ex Machina
As Ex Machina, you can have exciting Paperback Adventures alone or with a friend.
Paperback Adventures Character Box
The ending will come. But not how you expect.
More defensive playstyle
Heal damage if you have enough boon counters
Charge your laser over time for a big blast
Damage yourself for stronger card abilities
As long as you have at least one character box, the core box contains everything else you need to play the game. The core box also has space to store the bonus content from each of your character boxes (note: not all content from those boxes), allowing you to set up a new game more quickly.
Paperback Adventures - Damsel
As the Damsel, you can have exciting Paperback Adventures alone or with a friend.
Namiji: Aquamarine
In Namiji, you are two to five fishermen of yesteryear who are about to take a journey of discovery of beautiful and wild marine life. You will need to have a fruitful day at sea to win the game. To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colourful fish and haul in your crustaceans traps.
Cartaventura: Caravanes
1331, Tangier. You have traveled a thousand times around your province in the wake of your merchant father. Your cousin Mohamed, explores the vast world; his letters make you dream of marvelous countries and legendary sultans. When his father falls ill, you decide to go in search of him.
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.
Paperback: Unabridged
A modular expansion for Paperback that adds 80 new cards, new abilities, typos, and 16 new covers.
Cryptid: Urban Legends
There\'s something hiding among us: an elusive cryptid is prowling our city streets. The evidence is clear but, without definitive proof, the scientific community will never believe you. There\'s nothing else to be done - you must track down this cryptid yourself!
Dungeon Lords
Dungeon Lords
In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
Alchemists: The King's Golem
"Add a new layer of logic-puzzles and deduction to Alchemists with four modular expansions! Can you figure out how to animate a golem - and, equally importantly, can you convince the king that you are making progress?"
Tash-Kalar: Arena of Legends - Everfrost
Tash-Kalar: Arena of Legends - Everfrost
From the frozen lands of never-ending winter, from the snowy plains and glacier-capped mountains of the North, from splendid palaces of crystalline ice comes Tash-Kalar’s newest school: Everfrost!
This expansion brings new tactics to the arena of Tash-Kalar. Some beings have frozen effects that can be saved and used long after the being was summoned.
Tzolk‘in: The Mayan Calendar - Tribes & Prophecies
Tzolk‘in: The Mayan Calendar - Tribes & Prophecies
Tribes and Prophecies, players become the mighty leaders of their own tribes, caring for the welfare of their people.
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion