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World Wonders: Mundo Wonders Pack
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives.
The expansion also comes with cards to use the new wonders in the normal game mode.
Cartaventura: D-Day
Cartaventura is a pocket-sized collection of historical adventures in the style of a "book in which you are the hero". With the help of cards offering different options, travel, explore and make the right encounters to provide the best possible ending for the hero you play. Each scenario takes place in a different time and place in history.
World Wonders
Take on the role of the great leaders of the past to build your own Ancient City.
Cartaventura: Versailles
1687: Versailles, France. You are Julie d\'Aubigny.
Your marriage is already arranged and everything is set: you will be a lady of the Court. Escape the shenanigans of Louis XIV\'s Versailles and all those who want to rule your fate to embrace a life full of love and adventure!
Cartaventura: Odyssey – The Treasure of Libertalia
Cartaventura is a collection of narrative card games with an immersive storyline and multiple endings! Players build their adventure with the help of cards that offer different options. They think together about the best choices to follow the trail of the game\'s hero.
Cartaventura: Hollywood
1920: Ohio, USA. You are Jim Tully, a factory worker weary of a life far removed from his dreams of making it into the movies. Leave all behind and, from train to train, cross the country in the hope of meeting the most famous of all tramps: Charlie Chaplin!
Luna Maris
Space Race is back!
Space mining is developing thanks to the cooperation between private corporations and governments around the world. Before the challenge to occupy another planet, however, we need to create a Moon base to extract resources from our natural satellite. Iron, titanium, water, and a powerful fuel, helium-3, are natural riches available on the Moon. To get these riches won’t be easy; it’ll require lots of work to install lunar probes, process extracted minerals, and ensure the working conditions of scientists and engineers in the crew.
Paperback Adventures - Ex Machina
As Ex Machina, you can have exciting Paperback Adventures alone or with a friend.
Paperback Adventures Character Box
The ending will come. But not how you expect.
More defensive playstyle
Heal damage if you have enough boon counters
Charge your laser over time for a big blast
Damage yourself for stronger card abilities
As long as you have at least one character box, the core box contains everything else you need to play the game. The core box also has space to store the bonus content from each of your character boxes (note: not all content from those boxes), allowing you to set up a new game more quickly.
Paperback Adventures - Damsel
As the Damsel, you can have exciting Paperback Adventures alone or with a friend.
Namiji: Aquamarine
In Namiji, you are two to five fishermen of yesteryear who are about to take a journey of discovery of beautiful and wild marine life. You will need to have a fruitful day at sea to win the game. To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colourful fish and haul in your crustaceans traps.
Cartaventura: Caravanes
1331, Tangier. You have traveled a thousand times around your province in the wake of your merchant father. Your cousin Mohamed, explores the vast world; his letters make you dream of marvelous countries and legendary sultans. When his father falls ill, you decide to go in search of him.
Magellan: Elcano
September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.
Paperback: Unabridged
A modular expansion for Paperback that adds 80 new cards, new abilities, typos, and 16 new covers.
Monumental Classic: African Empires
In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans