No products in the cart.
Active filters
Age of Muskets Volume I: Tomb for an Empire
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.
Horseless Carriage
"This year, we want the best, or nothing at all. We don\'t want tradition. We want to live in the present and the only history that is worth a tinker\'s damn is the history we make today."
Argoat
The legendary paradise of Eden is hidden somewhere in the darkness, and if you can find eight hidden pieces of knowledge, you can learn its location and return to this land.
Claim Reinforcements: Maps
The realm has a hard time. No successor to the throne and lots of struggle for power. Magical locations will now play an important role in the harsh battles. Convince the Basilisks and Unicorns to help you in your claim while the Phoenix faction is impressive and dangerous for everybody. The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game.
Hong
Hong
In a mystic land far away an empire is attacked by a fearless dragon master who is trying to conquer the empire by sending two headed dragons (Hongs) to defeat the emperor. As long as the dragons don\'t come in big numbers the emperor will be able to defend it, but the dragon master knows that a lot of small dragons can be the doom of the empire.
Ali Baba
Ali Baba
Open sesame!" Ali Baba watches in amazement as the magical cavern slowly opens.