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The Quacks of Quedlinburg: The Duel
Return to Quedlinburg in The Quacks of Quedlinburg: The Duel!
Ply your wares against your rival doctor and draw the locals in with your potions. Win over members of the crowd in the town square and prove that you know your potions! But be careful, your potions can still explode if you aren’t careful with your ingredients!
Critical: Sanctuary – Season 1
Beyond the Neveen sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound.
The Quacks of Quedlinburg: Mega-Box
This Mega Box includes the original The Quacks of Quedlinburg, The Herb Witches expansion and The Alchemists expansion, all in one box!
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!
Critical: Foundation – Season 1
It\'s 2035, and the world has changed little. Huge multinationals have taken over, and nanotechnologies are part of everyday life. Icarus was created to respond to the new challenges that this new way of life brings. Its goal: Investigate sensitive cases and undertake delicate operations.
Alchemists: The King's Golem
"Add a new layer of logic-puzzles and deduction to Alchemists with four modular expansions! Can you figure out how to animate a golem - and, equally importantly, can you convince the king that you are making progress?"
Tash-Kalar: Arena of Legends - Everfrost
Tash-Kalar: Arena of Legends - Everfrost
From the frozen lands of never-ending winter, from the snowy plains and glacier-capped mountains of the North, from splendid palaces of crystalline ice comes Tash-Kalar’s newest school: Everfrost!
This expansion brings new tactics to the arena of Tash-Kalar. Some beings have frozen effects that can be saved and used long after the being was summoned.
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion