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Paris: Eiffel
The tower built by architect Gustave Eiffel rises high above Paris, announcing the inauguration of the Universal Exposition. There are those who define it as a monstrous iron cyclops and others as the first step into modern architecture. There is no doubt it will leave very few indifferent.
Azul Summer Pavilion: Glazed Pavilion Expansion
A brand-new floor! This expansion offers players two newly designed player boards and matching scoring boards, plus a set of four overlays to keep tiles neatly organised.
Cascadia: Kickstarter Edition
Take a journey to the Pacific Northwest as you compete to create the most harmonious ecosystem in Cascadia! Turns are simple – select a tile/token set and place each into your expanding ecosystem. Earn points by fulfilling wildlife goals and creating the largest habitat corridors. With variable scoring goals, each game of Cascadia brings a new spatial puzzle to your table!
The KS Edition includes a mini expansion with 5 Wildlife Scoring Cards and 1 Rule sheet.
Paris: La Cité de la Lumière
Paris: La Cité de la Lumière is a two-player board game, designed by José Antonio Abascal, infused with Parisian aesthetics by the artist, Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle”, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the City of Lights. The most well-lit buildings are admired highly by passers-by.
Patchwork: Valentine Edition
February 14, Valentine’s Day – a special day for all love birds: it is time to show your affection with small (and large) gifts. Maybe a candlelight dinner, a flower bouquet, or – like in this game – a big box of chocolates? Patchwork Valentine is based on the popular mechanics of the classic Patchwork game. Are you in for this “lovely” challenge of putting together the most marvellous box of chocolates for your darling?
That Time You Killed Me
That Time You Killed Me is a narrative game that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. Play through 4 different Chapters, each with its own rules and components and increasing difficulty!
Cascadia
Take a journey to the Pacific Northwest as you compete to create the most harmonious ecosystem in Cascadia! Turns are simple – select a tile/token set and place each into your expanding ecosystem. Earn points by fulfilling wildlife goals and creating the largest habitat corridors. With variable scoring goals, each game of Cascadia brings a new spatial puzzle to your table!
Azul: Stained Glass of Sintra
Azul: Stained Glass of Sintra
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!
Sagrada
Sagrada
As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.