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The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
Wolves
Wolves is a semi-cooperative board game for 3-6 players. You take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you need to co-operate and share through the gifting of what you\'ve gathered and grown, which will dwindle as you head toward winter.
Qwirkle Travel
The abstract game of Qwirkle consists of 108 blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Kahuna
"Who will rule the South Seas? Two Kahuna - ancient sorcerers of the Pacific - compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy."
SETUP
In SETUP, you create a set or sets, scoring points to move around the board. How many points on each turn depends on how good you are at spotting sequences and by playing a set which will create multiple combinations on the board. Even when it\'s not your turn, unwitting opponents may gift you points by creating sets using tiles in your bonus spaces, so always keep your eyes peeled to claim those extra points.
Animalia: Preventing Extinction
You are a team of researchers working for the Institute for Wildlife Conservation (IWC), and you are ready to go to the ends of the earth to halt the extinction of various species. As representatives of the IWC, you will go on missions to research and protect endangered fauna. Each mission revolves around a specific animal, including the collection of data on related animals, in order to gain a better understanding of the behavior, habitat, and other important features of the animal being studied.
The Circle Undone Campaign Expansion - Arkham Horror: The Card Game
Judgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if the cruel fate told in the tarot is meant only for you, or for the entirety of Arkham.
The Forgotten Age Investigator Expansion - Arkham Horror: The Card Game
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.
Paperback Adventures
Our intrepid author Paige Turner is back! In Paperback Adventures, you get to play as the protagonist in one of Paige\'s wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.
The Dream-Eaters - Arkham Horror: The Card Game
There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?
In The Clutches of Chaos - Arkham Horror: The Card Game
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos.
For the Greater Good - Arkham Horror: The Card Game
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help. Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to.
The Wages of Sin - Arkham Horror: The Card Game
"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
The Secret Name - Arkham Horror: The Card Game
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.
The Circle Undone Expansion - Arkham Horror: The Card Game
The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…
The Lair of Dagon - Arkham Horror: The Card Game
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.
Horror in High Gear - Arkham Horror: The Card Game
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
The Labyrinths of Lunacy - Arkham Horror: The Card Game
Think of this as a test of the human will...
The Labyrinths of Lunacy is a unique, 80-card standalone scenario for Arkham Horror: The Card Game. You and your fellow investigators are the prisoners of a mysterious mastermind — locked into a terrifying dungeon and forced to complete a series of twisted riddles to find your way to freedom. This scenario debuted at Gen Con 2017 and can accommodate as many as twelve investigators in its Epic Multiplayer Mode. Additional rules support standard tables and allow you to experience The Labyrinth of Lunacy as a three-part mini campaign.
Zapotec
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Build temples, cornfields and villages in the three valleys surrounding the capital Monte Albán to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.
Coatl
Build the most beautiful and valuable serpents!
The appointment of a new AZTEC High Priest is imminent. To prove your merit, engage in a race to construct the most prestigious Coatl to win favour of the gods in this hiss-toric AZTEC themed game.
Pylos
Mensa Select award winner
Novice and expert variants included
Simple rules with challenging gameplay
Place your marble on top of the pyramid to win in this fast playing, accessible abstract. With only 15 balls each, you must think tactically. Part game, part sculpture, Pylos is a feast for both the eyes and the mind!
Light & Shadow - Onitama
The third expansion for Onitama, Light and Shadow offers a new way to explore the elegant and simple game of martial tactics by introducing a new type of pawn: the Ninja! Unlike other pawns, the Ninja moves secretly, hidden from your opponent\'s view until they are ready to strike...
War Chest
Draft various units into your army then use them to capture key points on the board in this simple game of tactics and warfare
Qwirkle
Over 4 million copies sold worldwide! Mix, match, score and win! A simple game of quick thinking and tactical manoeuvres. Match colours and shapes in a row or column to score points! If you love tile laying games, you’ll love Qwirkle. It’s like Scrabble, but with shapes and colours. Quick to learn and quick to play, Qwirkle is a must-have for your next family game night
The Innsmouth Conspiracy Expansion - Arkham Horror: The Card Game
"Take your first steps in a twisting, time-jumping tale in this deluxe expansion for Arkham Horror: The Card Game! An aura of decrepitude and decay hangs over the city of Innsmouth like the ocean fog, while its shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Discover its secrets with five new investigators and a host of never-before-seen mechanics!"