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Critical: Sanctuary – Season 1
Beyond the Neveen sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound.
Critical Role: Call of the Netherdeep (Hard Cover) - Dungeons & Dragons
Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.
Hive Of The Ghoul-Kin - Epic Encounters
Confront formidable, flesh-eating foes with this Epic Encounters warband box!
Ghouls teem in the darkness, stealing up from their subterranean kingdom to filch corpses wherever they can find them. There’s not an undisturbed graveyard to be found on the continent.
Barrow of the Corpse Crawler - Epic Encounters
Pit your roleplaying group against a ravenous Corpse Crawler with this Epic Encounters boss box! Compatible with fifth edition or any fantasy roleplaying game.
There are things in the endless passages beneath the world; things that feast on the dead. Things that carry death with them, spewing foulness in their wake as they drag their vast bulk through an endless darkness. The corpse crawler. An enormous worm, oozing through the illimitable darkness, drawn ineluctably by the scent of the dead. And who knew death had undone so many?
Dune: Adventures in the Imperium - Agents of Dune Box Set
Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis?
Messina 1347
In 1347, merchant galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
Golem
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.
Wardlings Campaign Guide
The Wardlings Campaign Guide brings an enchanted new campaign setting to life, where the minds of the youth, uncorrupted by the vices and responsibilities of their elders, are able to perceive magical creatures and events in the world around them, where adults cannot.
Tawantinsuyu: The Inca Empire
Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!
Overlight - Adventure 1: Ivory Mausoleum
A legacy stolen. A bond betrayed. Cut loose by their families and their homeland, two individuals are cast adrift, with no light to guide them.
When the Skyborn are asked to tracking down a missing delivery, they get caught up in the schemes of a pair of villains, who are determined to forge their own mark upon the world with blood and bone. As the long memory of the Aurumel reaches the remote thundering grounds of Pyre, the fallout is epic in scale.
Kids on Bikes: Strange Adventures! Volume 1
Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys, face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne?
Only YOU can find out!
Passing Through Petra
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called “the Siq.” Inside, traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks.
Kids on Bikes: Strange Adventures! Volume 2
Even more odd events are happening in small towns. Somethings Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there’s Banality Next Door or like There’s No Suck Place as Koreatown. There are even Students on Scooters, Kids in Books, Kids in Toons and Kids on Motorcycles.
Sierra West
Sierra West comes with four modules, each comprised of its own unique set of special cards and parts to be combined with the game’s basic components to create a unique mode of play. During setup, the players choose a module, then build a mountain of overlapping cards with the corresponding deck. Each module adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics.
Merv - The Heart of The Silk Road
The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.
Axio
In a game of Axio, every player receives a rack with space for up to six rectangular, domino-style tiles as well as a scoring board with one track for each symbol that can appear on the tiles.
Bonfire
Ignite the Bonfires, cast out the twilight!
The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.
Crossed Words
This is Crossed Words, the brain-bending party game of crazy categories and wackier words! At the start of the game, the board is populated with three column categories and three-row categories.
Blade Runner RPG - Starter Set
The official BLADE RUNNER RPG is a neon noir wonderland that will take your breath away, one way or another. Walk the mean streets of Los Angeles 2037 as a Blade Runner in the LAPD Rep-Detect Unit. Enter an iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.
Epic Encounters: Labyrinth of the Goblin Tsar
Descend into the black depths of the Goblin Tsar’s labyrinth in your next roleplaying campaign with this Epic Encounters warband box! Compatible with fifth edition or any fantasy roleplaying game.
Stroganov
In the 17th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name Stroganov. In Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia.
Assyria
2000 BC. A new empire is about to emerge in the north of Mesopotamia.
Nomadic tribes gather under the leadership of Assur, a city-state dedicated to the cult of the powerful mountain god.
Epic Encounters: Halls of the Orc King
Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play.