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D&D Waterdeep: Dungeon of the Mad Mage Adventure System Board Game Standard Edition
Aeon's End: Legacy
“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.”
[DAMAGED] Aeon's End: Legacy of Gravehold
Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper, more immersive narrative with branching paths. After each game, players will receive experience. They will spend that experience on enhancement stickers, those along with player cards will allow the players to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
Oltree
In olden days, the Empire fought a merciless battle to the King-Sorcerer, at the price of its unity. In this convalescent kingdom, the Ranger corporation tirelessly pursues its lifelong mission: to explore the wilderness, build bridges between communities and protect its inhabitants from harm, so that the flame of hope may one day rekindle...
Forbidden Island
From award winning designer Matt Leacock comes Forbidden Island!Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise.Your team will have to work together and make some pulse-pounding manoeuvres, as the island will sink beneath every step. Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Bonfire
Ignite the Bonfires, cast out the twilight!
The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.
Kingswood
The King has assembled the most prominent town guilds and issued them a challenge: rid the surrounding forest of monsters. Defeating monsters will earn your guild widespread fame and glory!
Nemo Rising: Robur the Conqueror
Nemo Rising: Robur the Conqueror
Nemo Rising: Robur the Conqueror is a co-operative board game that follows the new adventures of Captain Nemo and the crew of the Nautilus, as reintroduced by C. Courtney Joyner in his novel, Nemo Rising. The game allows 1-4 players to assume the roles of the protagonists of the series — Captain Nemo, Sara Duncan, Adam Fulmer, or Ulysses S. Grant — as they explore new worlds, overcome dangerous obstacles, and complete challenging missions.
Viscounts of the West Kingdom
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
Flotilla
Flotilla
In 1954, with an explosion over a hundred thousand times more powerful than even the wildest estimates, the Castle Bravo nuclear test obliterated the Bikini Atoll, and ruptured the Earth down to its mantle.
As water levels rose in the aftermath, the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla, mankind’s last bastion of civilization.
Wasteland Express Delivery Service
Wasteland Express Delivery Service
Take on the role of drivers inhabiting a post-apocalyptic wasteland riddled with outrageous, unhinged and otherworldly characters set on unleashing mayhem at every turn. In order to survive in this deranged universe, drivers must deliver food water and guns between the handful of settlements pockmarked through the Wasteland.
D&D Waterdeep: Dungeon of the Mad Mage Adventure System Board Game Standard Edition
Waterdeep: Dungeon of the Mad
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
Atlantis Rising (Second Edition)
The isle of Atlantis, your home, is sinking. Will you be able to save your people in time?
Aeon's End: Legacy of Gravehold
Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper, more immersive narrative with branching paths. After each game, players will receive experience. They will spend that experience on enhancement stickers, those along with player cards will allow the players to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
Sleeping Gods
Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star\'s patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."
In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.
MicroMacro: Crime City 2 - Full House
With more than 500,000 copies sold in 31 languages, MicroMacro: Crime City has provided detectives worldwide with thrills and innovative criminal hunts in their own four walls!
Paladins of the West Kingdom
Paladins of the West Kingdom is set at a turbulent time of West Francia\'s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock.
Architects of the West Kingdom
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
Underwater Cities
Underwater Cities is a game for 1-4 players and takes about 30-45 minutes per player. The players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
Finished!
Finished! is a puzzle-solving game, a completely new way to play solitaire!
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.